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DCS-NEWS DCS: Mirage 2000 by Razbam

Scusa Tritatutto,non ho capito a cosa ti riferisci.
 
Credo si riferisca al radar ingradito in sovraimpressione sullo schermo
 
Interessante canmpagna per M-2000c editata da Baltic Dragon

https://youtu.be/9p8xsMYWfTU

 
Originally Posted by Zeus67  View Post https://forums.eagle.ru/showthread.php?p=3288903#post3288903

Folks,

I understand that you are anxious for news about the updates that are scheduled for the M-2000C.

Despite the AV-8B NA taking precedence in all our work schedule, the M-2000C has not been forgotten and several improvements are ready to be deployed as soon as we are able to do so:

- FM updates
- New collision model.
- Textures improvements

On the avionics side, I still have to start working on the promised changes, but they will be coming. In fact I think that the M-2000C will benefit from the hiatus since some stuff that we learned while developing the AV-8B NA will be used with the M-2000C.

Not a lot of news, but these are true news.
 
https://forums.eagle.ru/showthread.php?t=195997

This is a locked thread where we will post any news regarding updates.

Any comment please do so in the M-2000C Update schedule thread: https://forums.eagle.ru/showthread.php?t=195798

For the week 2017-11-13 to 2017-11-17:
We are experiencing some difficulties with an update to the liveries. Unfortunately this problem will prevent us from releasing all the other updates since it is quite hard to extricate the broken liveries from the update package.

So, this update will be delayed to the next.

Flight Model and Systems:
- Added clickableness to secondary oil switch
- Added instability modeling for high angle of attack with heavy loadout
- Fixed slat schedule equation
- Fixed jittery acceleration numbers for HUD when weight on wheels (takeoff)
- Fixed AP flight path marker on HUD now follows pitch ladder with roll
- Fixed airbrake not showing in multiplayer
- Fixed airspeed shown in HUD is now proper calibrated airspeed
- Updated slat effectiveness
- Updated weights of stores/pylons based on new data
- Updated engine thrust for correct takeoff acceleration data
- Updated rolling friction for accurate ground reaction behavior
- Updated gear reaction for smoother response
- Updated airfoil tables for proper lift and drag across envelope
- Updated thrust, airfoil aerodynamics, fuselage aerodynamics to match performance data
- Updated afterburner thrust reaction to environmental conditions
- Updated roll rate control response with increased inertia (stores)
- Updated FBW AOA limiter behavior and response
- Updated FBW roll/yaw coupling logic
- Updated AP for better response
- Updated fuel flow modeling for various airframe and environmental conditions
- Updated AP logic so that it holds trim position when placed off, thus leaving airframe in trimmed state
- Updated FBW low speed behavior to be more AOA controlled, previously was pitch rate controlled. Gives more accurate response and behavior in low speed feels more like a standard aircraft.
- Updated trim control sensitivity
- Updated FBW spin switch logic
- Updated FBW emergency switch logic

3D Model and Textures:
- Updated HUD glass material/texture
- Updated collision model with misconfigured line segements
- Updated fuel tank model and attachment angle
- Updated external model with minor specular changes
- Updated cockpit and external model for optimized polygons and more rounded cylinders
- Updated interior lights
- Pilot model and textures.
- Ejection seat and parachute
- Improved liveries.

We are sorry about this situation, but sometimes Murphy attacks and all we can do is pick up the pieces of the wreckage and keep going.
 
Charly_Owl;3345586 ha scritto:
Updated Mirage guide. There could still be some small mistakes but so far, I think I should have the following up-to-date:

-Nav tutorials
-Magic II and Super 530 tutorials
-Air-to-Air gun procedure updated
-Air-to-Air refueling switch updated
-Typos fixed

https://drive.google.com/open?id=0B-uSpZROuEd3V1B0QmhHbEdMcTg
 
Uhm... quali sono i dettagli che non colgo? A prima vista mi sembra lo stesso cockpit...

EDIT: Ok, leggo che il PBR sarebbe una tecnica che migliora le texture e come queste rispondano alla luce. Corretto?
 
Quei due pannelli sulla console di destra non li avevo mai notati. Non mi sembra ci siano.
 
Se ti riferisci a quelli in verticale sulla fiancata, sì, ci sono anche se sono un po' più evidenti ora
 
"RAZBAM Simulations M2000c development team has always been aware about some of the community complaints about the DCS module not being complete or buggy, and the apparent "abandonment" of the product from us. Well, we can finally make a public statement regarding this iconic aircraft in DCSW: The Armée de l'Air Française's Escadron de chasse 2/5 "Ile de France" has been reviewing the module and agreed with us to help in getting it as close as possible to the real aircraft within the realm of what can be made public. Escadron de chasse 2/5 "Ile de France"'s pilots have flown the DCS module and while they are quite surprised about the accuracy of it, they have pointed out some issues that need to be corrected, curiously enough, most of them have nothing to do with public complains. This collaboration has been running from some time, but it's just now that we received clearance by the Armée de l'Air Française to make public such participation.As more authorization to reveal information on this mutual participation is given, more info will be posted. You can visit Escadron de chasse 2/5 "Ile de France"'s Facebook page here:" https://www.facebook.com/ec25iledefrance/

Source : https://www.facebook.com/RazbamSims/posts/1689201857833112
 
Decisamente interessante....
 
Indietro
Alto Basso