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Ells228;2569442 ha scritto:Hi Guys,
We are pleased to offer you a whopping 70% discount on DCS: Hawk (EFM) Beta from today, Black Friday through to Cyber Monday, 30th November on the VEAO Simulations store.
http://veaosimulations.co.uk/product/dcshawk-efm-beta/
Just enter the coupon code "blackfriday" in your basket to get the discount making the product $12.00
Thanks,
Chris.
Development Update March 2016
Hi Guys,
I know you have been anxious for the March update but I wanted to have a few team meetings to clarify where we're at with development on all projects.
I'm going to post the pre-lim change log for Hawk (which is subject to last minute changes), a quick update on P-40 and other projects in summary.
Right now the coding team are 100% focused on Hawk and getting the big patch out to you.
This has allowed our internal development testers to really put the P-40 EFM through it's paces after the recent issues we've had with DCS 1.5 and 2.0 and so far so good.
The aim is by next week the coders can switch back to P-40 to get things finalised with the ASM/EFM interface and we are aiming to release end of April, all being well.
Hawk EFM is with the ED testers for feedback which we achieved at the end of Feb as I mentioned in last months update.
You've recently seen on our Facebook page that Rob posted up some skin shots of our Spitfire Mk. XIV. When we are closer to release on that I'll talk to ED about a co-ordinated release date as not to clash with their Mk. IX
Typhoon is still pushing forward on development as is Wildcat, Sea Fury, Buchon, Meteor and Vampire.
Bearcat is undergoing a make over of it's model by another artist and will join in the dev cycle when the model is complete.
So, let's focus now on Hawk.
As I said just now we achieved the goal of delivering the EFM and updates to ED testers by the end of Feb. With their feedback and that of our own internal testers, and that of the pilots, tweaks have been made and in my view the EFM is now complete.
The coding team, including myself, are busy making the final last minute ASM changes ready for the big update.
The preliminary changelog below is subject to last minute changes, additions and subtractions depending on any issues that arise in the next week during testing.
My aim is to have these updates in the next big patches for 1.5 and 2.0 from ED (I don't have dates for these yet before you ask).
Hawk Change List March 2016
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been taken away.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Oxygen hypoxia effect now around 33,000ft.
Anti-skid function added – default is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual and audio buffeting added for stall and over-speed.
Low level high speed ground effect added.
EFM damage model implemented; when aircraft section destroyed, flight model is affected.
When wing section is destroyed weapons will fall and nav light will turn off.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab. 4096, 2048 and 1024 versions included.
UHF and AM radios now fully functional with other units and ATC.
New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Controls indicator added.
Weapons selector (B/PB/RP) fixed.
Aden gun pod added, UPK removed.
F2 view; flaps and RPM indicator now working.
Airbrake test switch now working.
Air start option – Weapons now armed. If missiles are on the wing, missile panel will be hot and ready to fire.
Sidewinder tone for seek and lock now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Det cord showing inside canopy now removed.
Training Start-up mission changed for EFM functions.
Training missions added (voice to come later) – taxi, take-off, circuit and navigation.
Safety pins removed by default.
Backlighting on main panel altered.
Aim-9M LAU-7 pylon added.
There are still other things being worked on right now which may make it into the change log or may not make it in time for the patch.
They will be worked on even after the patch so keep an eye out for patch notes and future monthly updates.
I have decided not to come out of Beta stage until you, the public, have flown and given feedback on anything we may have missed or isn't quite working right.
I'd like to thank you for your patience in waiting for these updates and hope you like flying the Hawk as much as we do with these changes.
Thanks,
Chris and the team.
Hey Guys,
Following a Go / No-Go meeting we just had and feedback from ED testers and our own testers I wanted to make a post today specifically about the Hawk patch and it's current state.
As you know we like to keep you informed every step of the way even if we are having problems.
Let me start by saying no one wants to get this big patch out to you more than we do and we are so very close
So where are we at....
With the 1.5.3 patch due this week you will get the new and improved cockpit textures.
There are still some things to be worked on but the main bulk of panels base textures have been re-worked.
Details such as screw heads, oxy switch, LP Fuel Cock lever Etc. will be in the next round of texture updates as our artist sources parts for his PC as it blew up, great timing I know.
The EFM is complete, has been tweaked and signed off by the real life pilots.
However; when we switch to EFM we lose all current sounds; cockpit and engine.
This is expected as the aircraft is not using an SFM flight model and therefore stock DCS sounds.
We have been working very hard to get our custom sounds working and this is the current state:
Inverter, batteries, fuel pump, gyro's and GTS startup/shutdown are all working.
Adour engine start up in cockpit - currently working.
Adour running idle with canopy open or closed in cockpit (different sound) - currently working.
Adour sound changes depending on RPM - partially working. The sounds are blending but pitch is not increasing or decreasing with rpm setting.
External engine sounds are currently not working.
We are having issues with the sound API and are working hard to resolve these. Hopefully in the next few days as good progress has been made over the last few days but we are simply going as fast as we can on it.
Radios are also partially working. In one of the recent DCS updates the ability for DCS to detect our engine RPM suddenly stopped working (you can see this with F2 view status bar).
This has a big effect on radios working.
ATC will not respond to you if you request taxi out, take off or landing as the sim thinks your engine is dead.
We are working with ED on this one as something changed in the core sim and the code they gave has stopped working.
Somehow this has also affected the ability to talk to wingmen, AWACS, JTAC and other units, which were working as you saw from an earlier video I posted up.
This is one of those head banging against a brick wall moments for us!!
Here is a summary of the Go / No-Go list for the big patch:
Cockpit textures - Go
EFM - Go
EFM damage model - Go
Cockpit Sounds - Go
External Sounds - No Go
Radios - No Go
So, with these last two items not fully working we had to make the decision that we would not make the 1.5.3 patch in time this week.
Yes we could have released without these last two items but I am not comfortable doing that for obvious reasons, as much as I want to get you the EFM.
We were fully confident that we would make it for the patch but as with all software development some things happen that you just can't explain and have to keep at it until it finally works, especially integrating with DCS. It's not as easy as some people think it is.
I hope you will enjoy the updated cockpit textures coming in the 1.5.3 patch and as soon as I know when the next patch is due from ED and the two remaining items are fixed you'll be the first to know.
Thanks again as always for your continued patience and support,
Chris and the team.
Edit > Here is a quick video showing you the sound issues we currently experience, as some of you wanted to hear the Adour starting up. https://youtu.be/smtug1ZbK4k
Hi Guys,
Here is a quick update on Hawk for April.
We have been battling with the sound API for DCS getting custom engine sounds working.
Our friends at Razbam have been helping us out trading ideas for what we've done and what they've done. More heads are better than one...
So far we have working cockpit engine sounds and are still working on external sounds using the API.
That being said, the EFM will be released in the upcoming 2.0.2 patch first (due to release schedule) which will give you the opportunity to fly and give us feedback.
It will then be in the next 1.5 patch whenever that is.
I'd like to thank you for your patience in waiting whilst we work through these issues.
Look out for the upcoming patch notes posted by ED.
We have been reviewing comments on the updated textures and are working to optimise them a little more, plus working on other details to make the whole cockpit better.
Thanks,
Chris.