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Summer Bonus Action Week

Starting today at 1500 GMT and lasting until Monday, July 18, 0900 GMT, you can spend up to 60% of your bonus points on most module from our E-Shop. This is a great way to finally spend this bonus points with a huge discount on our great modules!

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DCS 1.5.4 News

Two weeks after publishing DCS 1.5.4 in Open Beta, we finally managed to clear up the critical bugs and will publish the patch for DCS World today. Thanks again for all your feedback during this short, yet very effective Open Beta phase!

Changelog: http://forums.eagle.ru/showpost.php?p=2834765&postcount=27

DCS 1.5.4

Changelog for public DCS 1.5.4 version

This log is sum of previous two logs of 1.5.4 Open beta plus several new positions.

DCS World
- Multiplayer. New integrity check system
- Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
- Multiplayer. Added an input adjustment possibility
- New Campaign Builder design with multi language support
- ME. Payload panel. Added skin preview in the 3D view
- ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
- ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
- ME. Added the ability to place helicopters on the ground for the cold and hot start
- Encyclopedia. New 3D view
- Options panel. New design
- Support of hot plug of input devices now
- Module manager. Added DRM button for activation/deactivation
- Returned moon in the sky
- Corrected animation of airshow cone
- Oculus Rift. RadioCommunications and triggered messages menu font increased
- Oculus Rift. Kneeboard and terrain clipping issues fixed
- Oculus Rift. Oculus Zoom action added to "UI layer" input options
- Oculus Rift. VR settings can now be applied without restarting GUI
- AI aircraft with type "uncontrolled" will able start from an aircraft carrier
- Restored wingtip trails of propeller driven aircraft. Humidity factor added
- Encyclopedia. Missing 3D models for Weapon category added AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
- Updated MiG-29A model.
- Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
- Crash during bombing buildings fixed
- User snapview saving restored
- Crash while changing options fixed
- In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
- AI B-1 and F-14 will not be able to fly without wing
- Damaged AI aircraft will return to the nearest airfield
- Corrected dogfight logic of AI WWII fighters
- Sun will not be visible through objects and cockpit
- Manpad AI will not ignore time for lock target
- Fixed bug with all single fired shells, they will not fly-trough targets

DCS FC3
- Su-27. CN Flight Manual updated
- Su-27. Added Russian training missions

DCS Fw 190
- The Challenge campaign. Updated a few missions / all the briefing images
- The Challenge campaign. Russian locale added

DCS L-39
- Fix of causeless fire in the hangar and formation below other aircraft
- Added gauges with imperial scales
- L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C

DCS A-10C
- Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H
- Some improvements and bug fixes for Sling load operations
- The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2
- Some improvements and bug fixes for Sling load operations
- The hints (about Weapon status, sling load status) now replaced to Kneeboard
- Now the ground crew can be called without setting an intercom, but opened Window
- R-863 in default is tuned on ME frequency
- Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
- Fixed failures in ME
- Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
- Fixed mirrors status during mission start
- Parking brake fixed
- After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
- Human radio modulation changed to AM
- Tail Rotor Control Failure, repair fixed
- Add animation for Rotor Swash Plate and TailRotor Hub

DCS SA342 by Polychop
- Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
- Added SA342L separated manual
- Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
- Corrected Flight Model in turns
- Corrected Flight Model in dives
- Corrected HOT3 missile to explode as soon as wire is cut
- Corrected Rotor torque behavior depending on speed
- Corrected pitch and roll stick sensitivity
- Corrected helicopter skids behavior at ground
- Now helicopter can land in grass
- Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
- External copilot body is still visible when helicopter is set as static in ME, will be fixed later
- Corrected campaign missions to keep player current stage
- Corrected COMB warning at Alarm panel and manual accordingly
- Corrected Flares now reload when rearming
- Corrected Engine sound not to change while in Torque test
- Corrected Trimming with Magnetic brake
- Corrected wool wire to correctly reflect wind direction
- Corrected NADIR VENT parameter to display absolute direction the wind comes from
- Corrected SAS authority during turns

DCS C-101 by AvioDev
- Corrected mirror far vision.
- Modified Special Options interface according to new appearance.
- Changed EB and CC available tasks in ME.
- Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO
- W key fixed - both toe brakes on
- Fuel burn refined
- Sight glass 3d object fixed - work in progress
- Sight glass holders transparency fixed
- TrackIR view limits set
- Canopy glass external model more transparent
- Brake pressure increased to hold aircraft on full power
- Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on)
- Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group

DCS Black Shark
- Animation of ejection sequence fixed
- Parking brake fixed

DCS Combined Arms
- VR corrected
__________________
 
Gaanalma ha scritto:
- ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
- ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
- ME. Added the ability to place helicopters on the ground for the cold and hot start

[:headbang] [:headbang] [:headbang]
 
Hypnos ha scritto:
- ME. Added the ability to place helicopters on the ground for the cold and hot start

Che mi stavo per rivoltare anch'io ma.... non hanno aggiunto la possibilità di rearm&refuel senza oggetto FARP. Speriamo ci arrivino.
 
Confermo quanto postato da Chromium e ci sono rimasto malissimo.

PS: un saluto ad AMVI.


Mandato da me medesimo.
 
oh mio Dio!! un macello! tutte le assegnazioni e le curve degli assi da rifare!  non so con voi con il trackir ma con facetrack è un vero delirio. Non riesco più ad assegnare lo shift horizontal e vertical camera view. chi mi aiuta?!?
 
Ho risolto con Opentrack. FTNoir non sono più riuscito a farlo funzionare su questo nuovo aggiornamento. Comunque sono riuscito a settare gli angoli di visuale identici a prima, quindi, volendo, il problema rilevato da Redfalcon sulle limitazioni delle rotazioni a 180 gradi a mò di esorcista, possono essere replicate anche adesso. Ciao
 
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Summer Bonus Action Continues

Continuing until Monday, July 18, 0900 GMT, you can spend up to 60% of your bonus points on most module from our E-Shop. This is a great way to finally spend this bonus points with a huge discount on our great modules!

DCS World E-Shop: http://www.digitalcombatsimulator.com/en/shop/

Combined Arms Video Contest Winners


Congratulations to the winners of the Combined Arms video contest!
1st Place: dtfin
2nd Place: Manitu03
3rd Place: muffler
Great job to all the winners and many thanks to all those that participated!


DCS: F-5E Tiger II Coming Soon!


We and Belsimtek are in the final stages of getting the F-5E Tiger II ready for its Early Access release! We expect this to be in the next week or two, so take advantage of the pre-purchase 20% off price now, while it lasts.

In the next two weeks, keep your eyes open for F-5E Tiger II previews.

DCS F-5E screenshots

DCS 1.5.4.54855 update 1 today in release.


DCS World
- Multiplayer. Server list sorting restored
- GUI. Menu music will not restarts when changing activity in the menu
- GUI. AIM-9M/P will be available in payload panel
- AIM-9P updated 3D model
- AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
- Su-25T. ECM will not work without ECM pod installed
- Track IR. Add option “TrackIR external views” enable/disable
- Track IR. Vertical angle origin takes into account
- GUI. Open/save dialogs will work faster
- Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
- US pilot 3D models was removed from Kuznetsov carrier
- Flood light in cockpits restored
- Video recording function restored
- A-10's AIM-9 missile mount corrected
- Mortars will fire
- Encyclopedia. Added some new weapon articles
- Power lines restored
- ATGM Vikhr will not be drop out of guidance channel with sidewind

DCS M-2000 by RAZBAM

- EFM Fix. Aerobraking while landing
- PCA Fix. Radar stuck in TAS on weapons change.
- INS Fixes. Next/Prev Waypoint key bind
- INS. ENC (Auto Navigation) Button: Activates/Deactivates automatic waypoint update.
- INS. Keybinds for BAD, REC, MRQ, VAL and ENC.
- INS. MRQ selection as navigation waypoint
- INS. MRQ waypoint save
- INS. BAD (Offset) Navigation
- VTB. Weapons load display
- Cockpit. New model
- Cockpit. New textures

DCS Ka-50
- Aircraft repair will working on FARP

DCS MiG-15bis

- Missions converted to multilanguage

DCS F-86F
- Missions converted to multilanguage

DCS Hawk by VEAO

- Falling-out-the-sky issue resolved
 
Dopo una vita e mezza ho reinstallato DCS tanto per vedere le migliorie grafiche e devo dire che l'effetto Depth of Field fa abbastanza ca**re.

Inoltre ho notato che lanciando un missile (ho provato l'aim-120 dell'f-15) e passando alla visuale esterna si sente una specie di scoppiettìo per qualche secondo, non so se è un effetto voluto oppure no...

A livello di prestazioni ho notato un leggero miglioramento, ma niente di trascendentale, pensavo meglio sinceramente.

EDIT: Ho scoperto che lo scoppiettìo è l'effetto "supero barriera del suono" e anche questo è stato implementato un po' a cavolo, soprattutto nelle visuali esterne. Me lo ricordavo diverso nelle versioni precedenti...
 
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DCS: F-5E Tiger II by Belsimtek Early Access Available!

The DCS: F-5E Tiger II by Belsimtek Early Access is now available for download. You can purchase it from our DCS E-Shop
If you pre-purchased, please use the DCS World Module Manager to download and install your purchase.

[youtube]https://www.youtube.com/watch?v=l25f36QDeaU[/youtube]

The F-5E was developed by Northrop Corporation in early 1970s. The light tactical fighter is an upgraded version based on previous F-5A developments. The F-5s' combat role encompasses air superiority, ground support, and ground attack. Given its mission flexibility, ease of operation, and low cost, the Tiger II has, and continues to server, air forces across the globe.

The F-5E is armed with two 20-mm M39-A3 cannons with 280 rounds per each cannon. The cannons are located in the nose section, forward of the cockpit. Special deflectors are used to avoid compressor stall conditions caused by hot gas ingestion as a bi-product of operating the M-39-A3. Each cannon is capable of firing at a rate of 1500 to 1700 rounds per minute.

Each wingtip incorporates a launcher rail capable of firing AIM-9 infrared-guided missiles.

Five hard points (one centerline pylon and four underwing pylons) allow the aircraft to carry different types of air-to-ground weapons (bombs, cluster munitions, and rockets) 6,400 pounds (about 3000 kg) in total. In addition, illumination ammunition and cargo containers can be attached. To increase flight duration and range, external fuel tanks can be attached to three hard points (a centerline pylon and two inboard pylons). Maneuverability and speed can be maximized in combat by jettisoning all external stores.

http://www.digitalcombatsimulator.com/en/shop/modules/tiger/

Key Features of the DCS: F-5E Tiger II:

Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
Interact with cockpit controls with your mouse
Fully modelled weapon system
Accurate F-5E model with multiple country markings
Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems
Single missions and full set of training missions will be created while in Early Access
Full and Quick Start manuals in Russian and English languages
Extended Campaign for the F-5E by Maple Flags Missions Developer (not included in the module package)


More screenshots of DCS F-5E Tiger II

F-5E-Screen-01.jpg
F-5E-Screen-02.jpg

F-5E-Screen-03.jpg
F-5E-Screen-04.jpg

F-5E-Screen-05.jpg
F-5E-Screen-06.jpg


Have a great Tiger weekend!
The Eagle Dynamics Team
 
L'F-5E potrebbe essere un ottimo "bomber" visto le bombe che può trasportare e la limitata aggressività A/A.

Non sarebbe male magari prendere in considerazione la sua adozione..... ma, come i lettori staranno pensando, è ancora prematuro ;)
 
Non so se è stato riportato nel forum da qualche altra parte, ci sono ulteriori info a proposito della mappa del Caucaso nella futura versione 2.5.

Dear all,

I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is).

Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going.

In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areas”; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam” level, but today we thought we’d raise the camera up a bit.

Once the map update is near final with concrete poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements.

We share your desire to have “the great unification” happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016.

All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE.

Link originale (con foto): http://forums.eagle.ru/showthread.php?p=2851944
 
DCS 1.5.4.55584 Update 3
The Museum Relic (MiG-15 and F-86F) campaign release!

DCS World
Multiplayer. Improved aircraft motion algorithms.
TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Input chat commands moved to UI layer
Trim will working when secondary FFB device connected
Module manager. Added DRM controller for campaigns
Su-25T. Incorrect Mechanical Devices Indicator fixed
Su-25T. Updated Chinese version of the Georgian Oil War campaign

DCS FC3
Su-33. Incorrect Mechanical Devices Indicator fixed

DCS F-5E Tiger II
AIM-9P5 missile corrected
AA1/DG mode tuned
HUD circle tuned in MSL mode
Damage model corrected
Auto lock corrected in MSL mode
DCS crushing on using GUNS fixed
Fix G-limited indication in MSL mode
Fix aircraft behavior at IDLE Engines on high-altitude airfields
Fix Choсks animation linked to canopy animation on net phantom
Added possibility to change laser code for GBU-12
Added laser code for GBU-12 to kneeboard
Smoke engines adjustment
Added LAU-68 for FFAR
Mk5 FFAR HEAT - improved FM
Rocket rotation frequency adjustment
Dispersion of FFAR increased
Fix Radar "In Range" indicator doesn't flash when below minimum range
DCS will not hangs at weapon release if RIPPLE mode selected
Added control of radar indicator brightness
Changed default radar indicator brightness
Wing brake fixed
Corrected only one attempt to lock-on after ACQ button release in radar search mode
Added nose ballast, when inboard fuel tanks are carried.
Radar elevation controls will not stop working after target lock is broken
Fixed wind in FM
Tail light will flashing on net phantom

DCS M-2000 by RAZBAM
Super radar fix
Magic selection bug fix
VTB STT display for CCM.
Dropping contacts when out of STT range.
Checks that STT target is within the +/- 60º cone.

DCS C-101 by AvioDev
Reworked cockpit structure
Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
Tweaked AI takeoff performance
Modified mirror vision
Integration work between front and rear cockpit continues. Several improvements
All front cockpit devices can be now assigned to keyboard and joystick commands. WIP for rear cockpit

DCS Mi-8MTV2
Repair crash fix

DCS Ka-50
Chinese flight manual updated
 

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