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Gaanalma ha scritto:- ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
- ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
- ME. Added the ability to place helicopters on the ground for the cold and hot start
Hypnos ha scritto:- ME. Added the ability to place helicopters on the ground for the cold and hot start
Eircog ha scritto:PS: un saluto ad AMVI
Karma ha scritto:Ecco perché non avresti dovuto reinstallare DCS![]()
Dear all,
I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is).
Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going.
In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areas”; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam” level, but today we thought we’d raise the camera up a bit.
Once the map update is near final with concrete poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements.
We share your desire to have “the great unification” happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016.
All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE.
DCS 1.5.4.55584 Update 3
The Museum Relic (MiG-15 and F-86F) campaign release!
DCS World
Multiplayer. Improved aircraft motion algorithms.
TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Input chat commands moved to UI layer
Trim will working when secondary FFB device connected
Module manager. Added DRM controller for campaigns
Su-25T. Incorrect Mechanical Devices Indicator fixed
Su-25T. Updated Chinese version of the Georgian Oil War campaign
DCS FC3
Su-33. Incorrect Mechanical Devices Indicator fixed
DCS F-5E Tiger II
AIM-9P5 missile corrected
AA1/DG mode tuned
HUD circle tuned in MSL mode
Damage model corrected
Auto lock corrected in MSL mode
DCS crushing on using GUNS fixed
Fix G-limited indication in MSL mode
Fix aircraft behavior at IDLE Engines on high-altitude airfields
Fix Choсks animation linked to canopy animation on net phantom
Added possibility to change laser code for GBU-12
Added laser code for GBU-12 to kneeboard
Smoke engines adjustment
Added LAU-68 for FFAR
Mk5 FFAR HEAT - improved FM
Rocket rotation frequency adjustment
Dispersion of FFAR increased
Fix Radar "In Range" indicator doesn't flash when below minimum range
DCS will not hangs at weapon release if RIPPLE mode selected
Added control of radar indicator brightness
Changed default radar indicator brightness
Wing brake fixed
Corrected only one attempt to lock-on after ACQ button release in radar search mode
Added nose ballast, when inboard fuel tanks are carried.
Radar elevation controls will not stop working after target lock is broken
Fixed wind in FM
Tail light will flashing on net phantom
DCS M-2000 by RAZBAM
Super radar fix
Magic selection bug fix
VTB STT display for CCM.
Dropping contacts when out of STT range.
Checks that STT target is within the +/- 60º cone.
DCS C-101 by AvioDev
Reworked cockpit structure
Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
Tweaked AI takeoff performance
Modified mirror vision
Integration work between front and rear cockpit continues. Several improvements
All front cockpit devices can be now assigned to keyboard and joystick commands. WIP for rear cockpit
DCS Mi-8MTV2
Repair crash fix
DCS Ka-50
Chinese flight manual updated
Skycaptain ha scritto:DCS 1.5.4.55584 Update 3
DCS World
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Su-25T. Incorrect Mechanical Devices Indicator fixed