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A trigger to set the cargo weight is already implemented.
Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua. Still not perfect compared to actual loading/unloading feature, but should be sufficient as a workaround for now. Hopefully new infantry modeling will be done as well for the final release or after, but certainly not for the beta release.
Sling load physics are in progress. Again, not for beta release, but we are optimistic about it being functional in final.
Multiplayer coop mode for crew members of the same helicopter under development for a later update.
When autopilot is engaged, the ―Autopilot: ON indication is added to the Weapons
Status Indicator.
When autopilot is engaged, the ―Autopilot: ON indication is added to the Weapons
Status Indicator.