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Assetto Corsa Competizione

Evil

Personale a Terra
Annunciato il nuovo Assetto Corsa, che si focalizzerà sulla serie gran turismo BlancPain.

https://www.youtube.com/watch?v=XDwvKqlVo1Y&feature=youtu.be

[:headbang] [:headbang]
 
Madoooo! tanta roba!
 
ed ecco le features:
http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-official-blancpain-gt-series-game.49130

pagina steam:
http://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/​

ve li scrivo anche qui

Assetto Corsa Competizione is the new official Blancpain GT Series videogame.
Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.
Assetto Corsa Competizione is born from KUNOS Simulazioni's long-term experience, and it takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.
Designed to innovate, Assetto Corsa Competizione will be VR Ready and set to promote eSports, bringing players at the heart of the Blancpain GT Series and putting them behind the wheel of Ferraris, Lamborghinis, Aston Martins, McLarens and many other prestigious GT racing cars, all reproduced with outstanding level of detail.

REALISTIC SIMULATION
Assetto Corsa Competizione is designed to faithfully recreate the performance and the driving experience of real Blancpain GT Series cars through a sophisticated mathematical model that accurately replicates tyre grip, aerodynamic impact, engine parameters, suspensions and electronics systems that determine vehicle balance, as well as the influence of mechanical damage on the car's drivability.

NEW-GENERATION GRAPHICS AND VISUAL EFFECTS
Unreal Engine 4 guarantees photorealistic rendering and an accurate representation of scenarios, car materials and weather conditions. Thanks to the multi-channel audio sampling of real GT cars, the game conveys captivating and immersive acoustic surroundings and realistic environmental effects.
[​IMG]​

CARE FOR DETAILS
Even the secondary details are faithfully reproduced to make you feel the thrill of being in the cockpit of a real racing car. Doors, windshield wipers, headlights, racing lights, racing equipment and control devices such as ABS, traction control, engine ignition and ECU mapping, are all under the driver’s management to assure the best performance and offer the player total control of the car.

THE MOST ACCURATE CIRCUITS
Thanks to Laserscan technology, every official circuit is recreated with the utmost accuracy: all curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.
[​IMG]​

ADVANCED MULTIPLAYER FUNCTIONALITY
A well-structured ranking system will evaluate individual performance and driving behaviour to reward the most virtuous drivers and promote fair play in online competitions. The matchmaking function makes sure that you can compete with opponents of similar skill level and easily find online races to join, while the leaderboards will allow you to compare single-lap performance with virtual pilots from around the world with the same car, circuit and weather conditions.

IMMERSIVE SINGLE PLAYER EXPERIENCE
Career, Championship and Free Play modes offer a complete and customizable gaming experience, also thanks to the tutorials and progressive aid levels that allow you to tailor AI opponent difficulty and vehicle stability control to your abilities. The Special Events will allow you to gain a first-hand experience of the most noteworthy real-life Blancpain GT Series challenges.

HIGH-LEVEL HARDWARE COMPATIBILITY
Assetto Corsa Competizione is VR Ready, and ensures full compatibility with a wide range of peripherals from gamepads to professional steering wheels.

MOTION CAPTURE FOR REALISTIC ANIMATIONS
Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion, and guarantee a high level of player engagement during races, pit stops and driver changes.

BLANCPAIN GT SERIES
Encouraged by the success of the Blancpain Endurance Series, which after its creation in 2011 quickly became the global reference for GT racing, world-renowned Swiss watch manufacturer Blancpain and the SRO Motorsports Group decided at the end of 2013 to extend their partnership to the Blancpain Sprint Series. From 2015, teams and drivers were also given the opportunity to compete for an overall Blancpain GT Series title. Varied grids were the result, with a host of respected GT teams and drivers at the start of each race. The Blancpain GT Series also saw an influx of young and talented drivers, making it a worldwide benchmark in GT3 racing.
With both the Blancpain GT Series Sprint Cup and Blancpain GT Series Endurance Cup now sharing the same driver categories and points system, the ten-round Blancpain GT Series season – comprising five sprint events and five endurance events – crowns the world’s most complete GT drivers.
A Blancpain GT Series Sprint Cup event consists of two races of one hour each, while the Blancpain GT Series Endurance Cup races range from three-hour events through a 1000 km race to the season highlight of the Total 24 Hours of Spa, one of the world’s leading 24-hour races.

 
li mortacci de pippo!  [:LOL] [:coffee]
 
Appena pubblicata la faq:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-%E2%80%93-community-faq-blog.49241/

riporto:

Last week, Kunos Simulazioni and 505 Games unveiled Assetto Corsa Competizione to the world, our Official upcoming Blancpain GT Series game. The response has been overwhelming for the team and we’d like to first take this opportunity to say a HUGE thank you to everyone that sent us a positive message or expressed their excitement in one way or another – It means a lot to us!

Coming to Steam in the summer of 2018, Assetto Corsa Competizione will allow our community to experience the GT3 Series, where players will be able to compete against official drivers, teams and cars on circuits developed to the highest level of accuracy.

Since our announcement, you guys have absolutely flooded our community channels with questions. Instead of answering you all one by one, we opted to take the blog approach.

Let’s get started, shall we?

Community FAQ’s

What is Assetto Corsa Competizione?
Assetto Corsa Competizione is our all-new racing simulation that reproduces the Blancpain GT Series Championship managed by SRO and based on the GT3 homologation. ACC is not an additional module or an extension of Assetto Corsa but a different, new and separate product altogether!

Is AC Competizione a spin-off of Assetto Corsa?
Absolutely not! We are developing AC Competizione from scratch. It takes advantage of the Blancpain GT experience, know-how and data collection acquired while working on AC. However, AC Competizione is not AC featuring the Blancpain GT Series. Is a completely new game that will offer realistic car handling as well new features and gameplay not seen before in our products.

Will AC Competizione be available on PC Steam only, or on console too?
Right now, all our efforts are going into developing Assetto Corsa Competizione on Steam, during Early Access.

Does AC Competizione use the UE4 Engine's physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.

What is going to happen to Assetto Corsa now you’re working on Competizione?
The game will continue to be available for purchase, servers for multiplayer and lobbies will be kept open and active for as long as people continue to play it. The game will not receive further updates now (It has now been 7 years since AC development started and 4 years from its 1.0 release) Our entire team is now focused on AC Competizione.

Why the Blancpain GT Series? What does make it so special?
When we started to figure out what the new AC wouldhave to be, we saw that -including AC- the current generation of racing games offers a huge variety of "generic" titles performing multiple race modes with any kind of cars. This usually results in finding a compromise in terms of score, racing rules, gameplay modes etc.

On the other side, very few games are dedicated to a specific race series that can be completely simulated in all its detail and, more importantly, can keep gamers focused.

Whenever we’ve asked the community for their opinion, GT racing was always on the top of their wish list, and we found that the Blancpain GT Series fits the bill! Featuring Sprint races, endurance, night racing, driver swaps, official teams and drivers, these are exactly the things our fans asked for! Not to mention the best GT cars available, in their racing outfit, that results in lightness, handling, grip and brake power. Add to this formula the 24 Hours of Spa-Francorchamps, and you get the best thrilling GT racing series ever.

Will we see a day / night cycle in Assetto Corsa Competizione?
Yes – Players will be able to race at any time of the day, thanks to a realtime, full day / night cycle.

What are the recommended system requirements for Assetto Corsa Competizione?
Our minimum target specification is currently an i5-2500/AMD FX-8100 or equivalent, 4 GB RAM and NVIDIA Geforce GTX 760. However, right now, it’s way too early to be more precise. Over time, we'll be able to be more specific later as we continue to develop ACC. Therefore, if you are considering upgrading your hardware configuration, we strongly suggest you wait for our Early Access before upgrading.

Will Assetto Corsa Competizione be moddable? And will modders be able to port their work onto AC Competizione?
Assetto Corsa's structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.

We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. It's a great way for new talents to emerge, for the community to "suggest" new directions and/or simply to make a product richer. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. ACC is no exception.

In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means losing the huge benefits of a moddable platform.

We know this might not cover everything, but over time we will continue to answer your most frequently asked questions! Once again, we want to thank our community for the outpour of support you’ve shown us since our announcement last week. We absolutely cannot wait to tell you more about Assetto Corsa Competizione in the near future!
 
A proposito, se vi può interessare il 22-24 giugno all'autodromo di Misano in occasione del weekend di gara della Blancpain ci sarà la possibilità di provare in anteprima assoluta Assetto Corsa Competizione, e ci sarà quasi tutto il team presente, così potete insultarlo adeguatamente.
 
Hahahhaha

Inviato dal mio LG-D802 utilizzando Tapatalk

 
Evil ha scritto:
A proposito, se vi può interessare il 22-24 giugno all'autodromo di Misano in occasione del weekend di gara della Blancpain ci sarà la possibilità di provare in anteprima assoluta Assetto Corsa Competizione, e ci sarà quasi tutto il team presente, così potete insultarlo adeguatamente.
A noi non serve, abbiamo il portavoce del team, siamo sicuri che riferirà gli insulti adeguatamente hahahah
 
Annuncio ufficiale che Assetto Corsa Competizione sarà playable all'e3, piccolo teaser:

https://www.facebook.com/Assetto.Corsa/videos/2494493523910284/
 
Ed ecco il primo gameplay trailer!

https://www.youtube.com/watch?v=JTeEG8pAajs&feature=push-u&attr_tag=OdKWs7jOMgxHBmEE-6

ne arriveranno altri a breve con notte e pioggia ;)
 
Scusate se arrivo a tratti :D, ma ancora non sono sul canale ufficiale, ed ecco la transizione giorno - notte.

https://www.youtube.com/watch?time_continue=34&v=KXzMIqj1B6c

Considerate che la transizione è ancora un po' scattosa sia perché sono 4 ore in 7 minuti, sia perchè è un pre-alpha :D

Comunque vi consiglio l'ultimo minuto :P
 
Ecco una recensione in italiano della demo provata a Misano nel weekend, all'interno anche il link alla recensione di David Perel (pilota Ferrari)

http://www.drivingitalia.net/index.php?/home-page/software/preview-assetto-corsa-competizione-i-dettagli-della-prova-a-misano-r24521/

Inviato dal mio ASUS_Z017D utilizzando Tapatalk

 
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