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Hanno riparato l'FCS del Su-27 e l'autopilota? Non vedo l'ora di provarlo!
 
DCS: Spitfire LF Mk. IX Available for Pre-Purchase!

We are happy to announce that DCS: Spitfire LF Mk. IX will be available for pre-purchase from our e-Shop starting 3 November 2016 for $39.99 USD.

Per-purchase the Spitfire and receive a 20% discount on its 16 December 2016 $49.99 USD release price.

The Vickers Supermarine Spitfire is arguably the most iconic fighter aircraft of World War II. Famous for its role in the Battle of Britain, the Spitfire served as Britain’s primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk IX ever created. The aircraft has been tested extensively by current Spitfire pilot Nick Grey and is unmatched in fidelity and detail.

The Spitfire Mk IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A. The Spitfire IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk IX. This was the most numerous version of the Mk IX, with 4,010 produced. The majority of Mk IXs of all types used the standard “c” wing, which would often carry two 20mm cannon and four .303in machine guns.

The Mk IX replaced the Mk V from June 1942. It allowed the RAF to go back onto the offensive in occupied Europe, and resume the “circus”, “ramrod” and “rodeo” raids. Its first combat success came on 30 July 1942, when a Spitfire Mk IX shot down a Fw 190. Amongst other notable achievements, the Mk IX took part in the highest altitude combat of the Second World War, when it intercepted a Ju 86R at 43,000 feet over Southampton on 12 September 1942. On 5 October 1944 Spitfire Mk IXs of 401 Squadron were the first allied aircraft to shoot down an Me 262 Jet. The Mk IX remained in service until the end of the war, even after the appearance of the Griffon powered Mk XIV. It is considered by many combat pilots as the greatest aircraft of the war and a personal favourite of Johnnie Johnson, Britain’s leading ace of WWII with 34 confirmed kills and 700 operational sorties, the vast majority on Spit IXs.


Key Features of DCS: Spitfire LF Mk. IX
Unmatched flight and ground handling physics that allow you to truly feel what it's like to operate this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Spitfire LF Mk IX model, squadron markings, and weapons.
Detailed modelling the Spitfire LF Mk IX instruments, weapons, engine, radios, fuel, and electrical systems.
Fly with fellow P-51D Mustangs as you battle Fw 190 D-9s and Bf 109 K4s in single and multiplayer dogfights.
Instant Action and Single Missions
Interactive training missions
Campaign (for final release)
Selectable options of elliptical or clipped wing variants (for final release)
 
Gaanalma ha scritto:
Hanno riparato l'FCS del Su-27 e l'autopilota? Non vedo l'ora di provarlo!

incrociamo le dita... hahah quando toccano quella roba scopriamo sempre nuovi modi per separarci dalle ali  :D
 
L'update Razbam lo ha postato,non so perché ED non lo ha inserito...boh!
 
DCS World 1.5.5 Open Beta

Soon we will be releasing the 1.5.5 Open Beta update to DCS World. Once we feel that any "Showstopper" bugs have been resolved, we will release it as the public version. Some of key features of this update include:

Tactical Markers for F10 Map

At the request of virtual pilots, we have implemented an option to add markers to F10 map while in a mission. Using a new button on the F10 map toolbar, any player can add his or her mark to the map with a brief description. Thus, you can mark a point or target or landmark on the map, and all the players from your coalition will immediately see it. For example: you could mark targets for the next sorties on the map that could then be assigned to coalition members. Thus, online gameplay becomes much more interactive and makes it possible to develop teamwork under the conditions of rapidly changing environment.

TacMarkers.jpg


Su-27

Incorrect indication of fuel quantity when start in air has been fixed
Flight control system with AOA and G-limiter has been adjusted
Autopilot has been adjusted
Tires strength has been adjusted
UH-1H

A new option has been added that allows you to now choose different control modes of using TrackIR and mouse together to control the machine gun and door gunner with no need for manually adjustment mouse axis and TrackIR settings

F-5E

Tail spin has been modified (nature of the aircraft spin entry has been specified)
Inverted spin has been simulated
Critical engine operation modes at the spin entry have been simulated
Radar operation under the conditions of active jamming has been simulated
Presentation of the ground clutter on the radar display has been simulated
An option to adjust visibility of the target mark using the VIDEO switch under conditions of ground declutter has been added
RWR operation simulation has been improved (audible signals from various threats depending on the type of threat operation mode and missile launch signal have been added)
The radar beam motion (B-Sweep) has been better simulated on the radar display
There are also many other corrections and improvements. See in the Official Updates forum section.

Sincerely,
The Eagle Dynamics Team
 
Stasera appena arrivò a casa scarico subito
 
Toro ha scritto:
Stasera appena arrivò a casa scarico subito

c'è tutta la roba del mirage, l'identificazione del target, i programmi delle contromisure, A/G ancora non testati

Hanno cambiato il LOD dei missili e aerei a distanza... ora vedi pure i lanci di 120 a 30km a occhio nudo....
il su27 ha l'Alt+1 mode, oscilla molto di meno in AP, non vira più una fava(in corner speed vira ancora...) per il resto...è diventato un boeing, si spezzano ancora le ali ma ci vuole un impegno inaudito... stile "giu in picchiata, rompiti ala, forza, rompiti!"
il Mig29 ha finalmente la spia delle ECM sull'hud... e si vedono i pipper nell'hud secondario.
C'è un nuovo bug sulle texture piatte, tipo nuvole ed alberi, ora si vedono che sono piatte...  [:nono4xo]
comunque ora stacco che devo uscire, forse stannotte faccio qualche altro test. non ho provato online come va il network protocol nuovo.
 
ma si può giocare online con questa versione? non credo sia compatibile con la 1.5.4
 
esatto non lo è! Prevedo che molti nuovi bug verranno sistemati prima del rilascio ufficiale. :/ almeno lo spero  [ehmmm]
 
Fatto qualche test, ed EUREKA!!! cihanno sistemato un po' il Su-27!

Sul forum ED ho trovato questa descrizione di Darkfire che rende bene l'idea di come 'è ora il 27

DarkFire;2942865 ha scritto:
OK, some very early initial impressions:

1. The autopilot is now much more effective at much lower IAS values. Where it used to have to be engaged at above or equal to 560 Km/h, that figure now is significantly lower, somewhere between 320 and 340 Km/h IAS. At around 330 Km/h IAS a slow but significant yaw & roll sets in, particularly at very high altitude, but if IAS increased above ~340 then it damps out.

THEY FIXED THE AUTOPILOT!!!! WOOOHOOO!!!!!!!!!!!! :sorcerer:

This has opened up the region between 10,000m and say 12,500 - 13,000m to autopilot use for high-altitude cruise. If you're going up there then I'd advise very gradual rates of climb and to keep your IAS as high as possible. This will make flights beyond 1,500Km in range much, much easier now than they were before where the autopilot could only really be used up to 10,000m for safe cruise at 85-87% RPM.


2. The AOA limited / stick pusher is now significantly more proactive in limiting AOA and hence G values to safe levels. Essentially the limiter will now save you under any weight / speed conditions, as it did before, but now with a much wider margin of safety. For example, I was in a descending turn at around 5,000m, ~1.3M with full stick back. G was limited to roughly 5.5-6. Weight was 27,720Kg.

3. The effect of turning off the limiter with the "W" key is now much more pronounced. If you turn off the limiter the ACS will (obviously) allow you to go to maximum aerodynamic G values which can and will destroy your airframe. Changing the ACS to manual mode with the "S" key still does what it does. Use above ~450Km/h is not advised unless you know exactly what will happen when you switch to manual mode and are ready for it. Otherwise, instant G lock and pilot death and/or airframe destruction.

All in all the Su-27 has become much more care-free, but with the ability to push beyond what the ACS wants to allow you to do, if you're prepared and are able to fly manually within the safety limits of the airframe.

Awesome work ED!!

Edited to add: This is it! This is the ACS update I've wanted for months. The only things that are ever going to prise me out of the cockpit of my Su-27 are the Spitfire and the Typhoon...

 
non ho capito una cosa:

ASC inserito, premo S e lo disinserisco (Direct Control)...

la W (che sembra mantenere l'ASC ma senza limiti di G) è una cosa che già c'era e me la sono persa o è una novità, o non ho capito una minchia?
 
Lornix ha scritto:
non ho capito una cosa:

ASC inserito, premo S e lo disinserisco (Direct Control)...

la W (che sembra mantenere l'ASC ma senza limiti di G) è una cosa che già c'era e me la sono persa o è una novità, o non ho capito una minchia?

Mi pare che già c'era, ma si comportava diversamente.
 
oh cavolo, una cosa che non sapevo... [unsure]

provata la 1.5.5 (ma presente anche nella 1.5.4)

il tasto S disabilita l'ASC totalmente e ti mette in direct control, il trim sballa e si ha un forte pitch negativo con pericolo di morte.

l'ASC limita fortemente l'AOA e ti impedisce di superare certi G, pericolosi per la rottura delle ali, molto più di prima.
Si è lenti in virata stretta, da 500 a 700 si ha l'impressione che l'aereo non voglia proprio virare, da 700 a 800 si ha la corner speed, 700 sembra la velocità ideale, l'aereo inizia proprio a virare velocemente, è una sensazione abbastanza evidente.

Ma c'è una cosa che non sapevo, con l'ASC inserito, premendo il tasto del freno delle ruote (sì, avete capito bene, il tasto 'W') viene disabilitato il limite di AOA, pur mantenendo l'ASC inserito, semplicemente l'AOA non ha limiti ma senza il pericolo del Direct Control, il trim rimane identico e a parità di AOA l'aereo si comporta normalmente.
In questa modalità è comunque molto difficile spezzare le ali, più difficile che nella versione 1.5.4, senza premere 'W' invece spezzare le ali è praticamente impossibile adesso.
 
Ottimo... imparato anche io una cosa nuiova!

intanto un altro parere di un pilota autorevole!

Ironhand;2943327 ha scritto:
After some quick and dirty tests this AM it seems that:

1) the limiter now holds you to rough maximum of 120% of max operational Gs

2) AP: "A" and "LALT-6" (the 2 Route Following modes) behave differently. "A" follows the route AND assigned altitude. "LALT-6" follows the route but holds your current altitude.

3) The 3 "Barometric altimeter hold" keys all work the same and hold your current altitude.

4) LALT-3 (Wings Level to Horizon) does what it's supposed to do--level your wings.

5) "A" will now take you smoothly in for a landing. You need to be landing by the numbers though. No zooming in and expecting to stilll land safely. Darkfire, my landing weight was somewhere around/below 23,000 kg. I was under the impression that the AP was supposed to release at 150 m altitude but it didn't. It brought me right down to touchdown and I had to manually disengage it on the runway.

EDIT: I have to admit to rarely using the AP. So it may be that some of what I think of as different really isn't. But the slow speed handling of the AP is definitely fixed.

 
allora devo bacchettare il mio ex istruttore Evil...  :uhhuhh:

io di solito andavo in direct control ,mannaggia...
 
https://youtu.be/9RuZQ2JZ9o4
 
E la peppa!

Inviato dal mio LG-D802 utilizzando Tapatalk

 

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