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DCS-NEWS DCS World

DCS World Flash Sale!

The summer heat is here and so are the DCS savings! Take advantage of this mid-summer FLASH sale that runs from 15:00 (UTC time) Friday, July 31st to 05:00 (UTC time) Monday, August 3rd.
Fill out your DCS World library before the big move to DCS World 1.5 in September 2015.
This FLASH sale is for USD prices only and does not apply to former Soviet Union countries.

DCS E-Shop: http://www.digitalcombatsimulator.com/en/shop/

• DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
• DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
• DCS: Black Shark 2: $39.99 to $11.99 (70% off)
• DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
• DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
• DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
• DCS: Combined Arms: $19.99 to $5.99 (70% off)
• F-15C for DCS World: $9.99 to $2.99 (70% off)
• Su-27 for DCS World: $9.99 to $2.99 (70% off)
• Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
• A-10A for DCS World: $9.99 to $2.99 (70% off)
• Su-25 for DCS World: $9.99 to $2.99 (70% off)
• DCS: MiG-15bis: $49.99 to $14.99 (70% off)
• DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
• DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
• DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
• DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
• DCS: MiG-21bis: $49.99 to 19.99 (60% off)
 
August 20, 2015

Public release update 3 to version 1.2.16.43180

Changelog:


DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME
French Su-25T Flight Manual added
Hawk, RTB task on Bingo Fuel fixed
B-52 crash after takeoff fixed

Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery

DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign
French Su-27 Flight Manual added

DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission

DCS Bf 109 K-4
Russian Flight Manual added
Reversed keyboard adjustment for gunsight brightness

DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
English Flight Manual updated

DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)

DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated

DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added

DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
Fixed mismatch between helicopter weight in ME and simulation
Russian tooltips localization updated
A few minor bugs fixed.

DCS Ka-50
Ka-50: easy communication fixed
 
Finalmente Chuck ha sfornato la guida anche per il Ka-50...

https://drive.google.com/file/d/0B-uSpZROuEd3U1VZWWNBam9ZdDg/view
 
Davvero ben fatta! Di sicuro sarà un ottimo strumento per imparare, ma anche per ripassare  :ohyes:
 
DCS World Flash Sale!

Autumn is here and it's time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Friday September 4th at 15:00 UTC to Monday September 7th at 09:00 UTC.

This FLASH sale is for USD prices only and does not apply to former Soviet Union countries.
http://www.digitalcombatsimulator.com/en/shop/

• DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
• DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
• DCS: Black Shark 2: $39.99 to $11.99 (70% off)
• DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
• DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
• DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
• DCS: Combined Arms: $19.99 to $5.99 (70% off)
• F-15C for DCS World: $9.99 to $2.99 (70% off)
• Su-27 for DCS World: $9.99 to $2.99 (70% off)
• Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
• A-10A for DCS World: $9.99 to $2.99 (70% off)
• Su-25 for DCS World: $9.99 to $2.99 (70% off)
• DCS: MiG-15bis: $49.99 to $14.99 (70% off)
• DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
• DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
• DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
• DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
 
http://forums.eagle.ru/showpost.php?p=2474273&postcount=1

DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in development include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:
•Direct X 11 support
• Improved performance
•Dynamic shadowing of the terrain and mountains
•Improved weather
•Improved lighting
•Clipmap support for new maps
•Higher object counts
•Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
•More detailed tree models with collision for new maps
•Better graphical effects
•High resolution road textures for new maps
•Ability for road signs and light signals for new maps
•Additional ground clutter (rocks, cactuses, etc.) for new maps
•Skeleton animation for infantry
•Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
•Ability to create dedicated servers in the future
•Unified front end and simulation .exe
•Improved API sound support
• Improved Oculus Rift support

Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server.
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

DCS World 1.5

Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:
•Direct X 11 support
•Improved performance
•Improved lighting
•Better graphical effects (contrails and missile smoke trails)
•Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
•Unified front end and simulation .exe
•Improved API sound support
•Improved Oculus Rift support

The Nevada Test and Training Range (NTTR) Map

The first new map being developed for DCS World 2 is the NTTR map.

This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.

Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine.

Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons:

1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- New map technology test bed.

Some facts about the NTTR map:
•Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB.
• The map is approximately 600 x 610 km. The airfield locations have the greatest detail (elevation mesh and textures of 2 meters per pixel), the center area of the map between the airfields (as indicted by the area covered by roads in the attached image) has the second highest detail (4-8 meters per pixel), and the area along the outside portions of the map have the least detail (16 to 64 meters per pixel). Attached are images from low, medium and high altitude from low, medium and high detail areas of the map.
•We hope to release an Alpha test version within the next couple of months depending how debugging goes.
•Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.)
•An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD

Those users getting the map for free from the A-10C beta will have to purchase the A-10C & F-15C Red Flag Campaigns separately.


Frequently Asked Questions

When can I download 1.5 and how?
1.5 Open beta is tentatively scheduled for late September 2015. It will be released through Open beta which you can install from here if you haven't already: http://www.digitalcombatsimulator.co...ds/world/beta/

I have pre-purchased NTTR, when will I be able to use it?
NTTR and the ability to use new theatres will come with 2.0. Right now, release of NTTR/2.0 is set for sometime in late November 2015.

Why release 1.5, why not just 2.0?
As optimization and refinement of NTTR and the addition of new theatres is completed ED wanted to get public testing started on EDGE and other new features coming with 2.0. As new theatres is one of the biggest features of 2.0, the thought was to give this initial release a lesser number as it didnt have one of the biggest features.

What features will 1.5 come with.
Many of the new features planned for 2.0 should be in 1.5 in one form or another, a number are still WIP and some yet are not ready for primetime. A Changelog will be released shortly before 1.5 is available, it will better describe what you are getting.

There are a number of bugs outstanding, why all these new things and no fixes?
1.5 will be a completion of a enormous amount of fixes that have been held up by the process of building EDGE and 2.0. remember most of the last releases have been to add new aircraft and fixes for those, most fixes for the core and older modules have been held back. Expect a large changelog, and possibly many fixes beyond that.

Will _______ effect be added/improved in 1.5?
Most if not all effects will be redone to take advantage of Dx11, but its a huge undertaking and as effects are added they need to be tested and tweaked. Your favorite effect may not make it into the initial 1.5 Beta, but that doesn't mean its forgotten or left out.

I see a spelling mistake on one of the Hotels in Vegas, how do I report it!
These are misspelled on purpose for copyright issues.

Will my system be able to run EDGE/1.5/2.0?
In many cases your current system will love the upgrade, it should make better use of your (directX11) GPU, so if you have a decent GPU with decent amount of video ram on it, you shouldn't have to worry too much. I would imagine the minimum specs will increase slightly, but until we get a larger sampling of machines through Open Beta, we wont have firm specs.

Do I have to re-purchase my modules?
No, this is simply an upgrade of your current sim, of course a huge update, but you will not be required to repurchase anything.

Should I do a full install, or just update?
They will come down as an update, it is up to you whether or not you want to do a clean install, or just update your current.

Will I need to remap my controls?
Depending on the changes to the specific module, you may find doing a clean set up of your controls better.

Can I pre-purchase NTTR on Steam
Pre-purchases for DCS World DLC has never been available on Steam and neither will the NTTR map, see Wags statement here: http://forums.eagle.ru/showpost.php?...49&postcount=3

I heard we can crash into trees now?
Yes, trees are collidable (not for the Black Sea Map), as with many features in 1.5/2.0 these are always a WIP, trees in urban areas can be hit, but larger forests out in the wilds may not be yet. Depending on performance and such, will determine if and when these get added. Right now only the trunk is collidable, this means the AI can see through most of the tree, and weapons may pass through a tree if they dont hit the trunk, again this is a WIP and its known how important this is. **EDIT: As of 9/16/2015 forest have no been given the ability to ruin your day, look out for all the trees now

I saw new grass and clouds early, then they disappeared, will they be in 1.5?
Grass and Clouds are like other effects, they are always being worked on and tweaked, they may or not be ready for initial release of 1.5 BUT they are coming.

I want to help, how can I report bugs for 1.5?
Before release we will be creating a forum for all bug reports, detailed instructions on how to do so will be coming.

I am getting the NTTR map free because of the A-10C Beta, what about the campaigns?
The Campaign bonuses are for pre-order only, if you are getting the map free, you don't get the Campaigns free.

Will my mods and user made content work with 1.5?
ED only supports official updates and official 3rd Party content, it is also highly recommended when taking part in the Open Beta, to test without any unofficial changes, modifications or add-ons.

Will all my skins still work?
Skins should transition fine, you may want to inspect ones you have painted yourself as changes to the graphics engine might make them appear differently, or you might be able to improve upon them now.

Will the Net code be improved?
Of course many of the core sim changes should go a long way to helping these issues, as well as later down the road things like dedicated servers, etc. this is one area that really needs open beta to really put it through its paces.

Why some of the mountains look blurry in the NTTR map?
The NTTR map uses clip maps that have different levels of polygon and texture detail based on the view distance. This is unlike the Black Sea map that renders the terrain at full mesh and texture detail, regardless of the view distance. This led to a big performance penalty. The clip map system better allows us to balance looks with performance. We decided to use this solution rather than small maps or using view distance fogging. The other element is map file size. The map is already a very large 26 GB. To add even high resolution assets would explode the file size beyond manageable levels for many customers.
 
Gaanalma ha scritto:
http://forums.eagle.ru/showpost.php?p=2474273&postcount=1

...
Frequently Asked Questions

I have pre-purchased NTTR, when will I be able to use it?
NTTR and the ability to use new theatres will come with 2.0. Right now, release of NTTR/2.0 is set for SOMETIME IN LATE NOVEMBER 2015.
...

Mi tocca darmi una mossa a ritrasferirmi e a prendere un nuovo pc!!!
 
Sono proprio curioso di vedere l'incremento di performance
:spant: :spant: :spant:
 
Some time late November...... [:total-lol] [:total-lol] [:total-lol] [:total-lol] [:total-lol]
 
sento prepotente la sig.ra disillusione varcare l'atrio del mio pc per deridermi ferocemente!!!!
...modalità emo prossima a diventare il mio standard -.-''
 
11064722_883632421723397_7807653696273035139_n.jpg


Il Mirage in compagnia dei nuovi alberi collidabili che troveremo sulla nuova mappa del Nevada, solo quella del Nevada EH!!!

In Caucaso, è noto a tutti, gli alberi sono "fantasmosi"!!!

Ma ocjo che, anche nella mappa del Nevada, gli alberi collidabili saranno solo quelli delle città o vicino ai centri abitati... mica quelli delle foreste... Eh no eh!!!  Perchè si sa, le foreste non sono collidabili... che idea assurda... MAI VISTA UNA FORESTA DOVE SE TE CI VOLI IN MEZZO VAI A SBATTERE CONTRO GLI ALBERI!!! MAAAADDDAAAAIIII!!!

Raga, non per fare in disilluso, il disfattista o per sfottere... Però, più immagini del World 2.0 vedo più mi sembra che si tratti di un motore grafico nemmeno lontanamente paragonabile ai motori grafici odierni...  Non voglio paragonarlo a motori grafici come quelli di GTA V, Battlefield o Assassin's Creed  che come tutti sappiamo, sono videogiochi estremamente commerciali con migliardi di acquirenti... Però a me sembra che, anche comparando quello che vedo, con i motori grafici di altri simulatori che quindi non godono certo di bacini di utenza enormi come i sopra citati, dal confronto questo nuovo motore grafico ED ne esca abbastanza a pezzi. Basta pensare a Rise of Flight, IL-2 Bos ed Arma 3 per avere un, a mio parere, buone metro di misura e rendersi conto che quà siamo 10 anni indietro...

Ovviamente spero di sbagliarmi  [unsure]


 
In effetti potrebbe far storcere il naso; però questo è quello che abbiamo.... almeno continuano a svilupparlo ed aggiornarlo, senza mandarlo nel dimenticatoio....
Alla fine - e parlo da pessimista e da colui che vede il bicchiere mezzo vuoto - io mi accontento.

Consideriamo che potrebbe essere molto peggio, considerata l'utenza.......
 
Vi ricordo che DCS World è gratuito.

Stessa cosa per l'aggiornamento al 2.0.

Per quanto riguarda l'aggiornamento, non sono obbligati a farlo. Giustamente, hanno deciso di rimodernare il motore grafico (e non solo quello, da quanto ho capito) per non rimanere indietro.

Fanno pagare i moduli e le mappe, considerando l'ENORME mole di lavoro che c'è dietro è più che giusto.

Bountyhunter dice 2 cose giustissime: accontentarsi per quello che si ha e che potrebbe essere MOLTO peggio. Per esempio avrebbero potuto far pagare oro colato l'aggiornamento al 2.0, oppure far pagare 200€ a modulo. O non far mai uscire il 2.0.

I simulatori di volo sono estremamente difficili da sviluppare principalmente per 2 motivi: l'utenza di nicchia e l'estrema difficoltà nell'applicare tutte le regole (a livello di programmazione). Il primo punto implica anche la scarsità dei fondi disponibili per lo sviluppo.

Ci impiegano molto tempo per l'aggiornamento? E' normale, non è mica facile.
Gli alberi non sono collidabili? Estiqaatsi?! Evidentemente hanno avuto difficoltà ad implementare questa cosa, ma magari lo risolveranno in futuro...

Scusate lo "sfogo", ma sto leggendo OVUNQUE sempre più commenti negativi o lamentele per un prodotto che non è ancora uscito. Capite il paradosso?
 
Quoto Skycaptain, dopo l'esperienza di Clod, abbandonato dagli sviluppatori vi assicuro che dcs è come un sogno riempito di ragazze facili e rocker del passato.

Nonostante la produzione di diverse dimensioni per il motore di battlefield e quello di un qualsiasi simulatore, e nonostante gli sviluppatori di bf siano dei maledetti geni, c'è da considerare che i motori non possono essere uguali. Il tipo di richieste è ben diverso, in un simulatore di volo è richiesta una forte precisione a velocità enormemente più elevate su mappe molto più grosse (e non coperte da edifici che aiutano l'occlusion culling). Ora questo può sembrare un dettaglio di poco, ma non è così semplice.
Per il tipo di risorse a disposizione, stanno facendo un grande lavoro e tra l'altro hanno imboccato la strada giusta estendendo bene o male la cosa a partner di terze parti con prodotti di qualità in qualche modo 'certificata', cosa non riuscita molto bene ad altre produzioni.
Dangerous water abbadonato, silent hunter abbandonato, clod abbandonato, falcon abbandonato. Molti sopravvivo a stento grazie a modder volenterosi, ma insomma...

 
Che non fossero obbligati a far uscire il world 2.0 non è assolutamente vero. Se volevano "vivere" avevano bisogno di aumetare l'appedibilità del prodotto sia per gli utenti finali che per gli sviluppatori di terze parti e quindi sono stati costretti a sviluppare qualcosa di decente.
Se poi vogliamo parlare di progetti abbandonati vi ricordo che, per quelli di noi un po' più "vecchiarelli" il progetto è stato pressochè in stato di totale abbandono per anni e solo con l'uscita di DCS World qualcosa ha cominciato a muoversi, anche se molto lentamente... E' quindi abbastanza naturale che chi segue la ED da anni sia abbastanza pessimista o realista che dir si voglia.

Se consideriamo che il world, a detta di diversi sviluppatori, è praticamente inutilizzabile dalle terze parti a causa delle sue limitazioni si fa presto a capire quanto fosse necessario un upgrade e che di certo non è stato fatto per beneficienza... Non per niente fin'ora abbiamo visto solo moduli di aerei antiquati senza strumentazione complessa a parte quelli sviluppati direttamente dalla ED (che a quanto pare sono gli unici a capire qualcosa, ma neanche troppo, nel delirio del codice di DCS) ed in ogni caso con tutte le limitazioni imposte dallo stato attuale del software.

Nel mio post precedente ho citato mostri come Battlefield e GTA ma ho anche citato Arma, RoF e BoS e, signori miei, c'è poco da dire... Il World 2.0 dalle immagini, dai video e dalle dichiarazioni è ben lontano da quegli standard.

Se fosse una questione di soldi avrebbero potuto chiedere alla comunità di di finanziarli come si fa con tanti progetti... Avrebbero trovato migliaia di utenti disposti finanziarli anche a fondo perduto.

Io credo che manchino le capacità tecniche.
 
Continuo a dire che BMS, pu essendo un prodotto gratuito, paga solo in fatto di grafica e configurazione, ma per il resto non ha niente da invidiare a DCS. Un paio di esempi: l'implementazione di TS direttamente nel simulatore (altro che TARS, ARIES e minchiate varie), la capacità A/T del radar, la vastità delle mappe, comprese quelle in fotorealismo come la EMF....e ripeto, tutto gratuito.

Dire che la ED ci ha fatto un regalo con i suoi prodotti è poco realistico: già così come sono devono fare sconti continuamente per vendere e fare cassa, figuriamoci se tirano i prezzi! Tempo qualche mese e sono tutti a casa!
 

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