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DCS-NEWS DCS World

Dovrebbero anche muoversi però u.u
Non vedo l'ora di mettere le mani su questa nuova versione...mi sono stufato di andare a 20 FPS per calcolare 4 poligoni in croce...
 
Alcuni di noi aspettano che il world faccia un salto di qualità dal 2011 ed ancor prima ci aspettavamo tante cose, mai realizzarte, da Flaming Cliffs 2...  Fa tenerezza vedere persone che volano con DCS da qualche mese in trepidazione per l'attesa....  [:panach11]

Disse l'avvocato alla sua cliente: " Lei non sa a che PENE va incontro".

[:LOL] [:LOL] [:LOL]

DCS non nasce come simulatore, ma come strumento di conversione alla filosofia Zen.

Ecco un esempio di "vecchio utente DCS" (il primo):

images




Zen-Dog1.jpg
 
DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.  We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status

While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII
The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3
To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.

DCS: L-39 Albatros
The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).


DCS: F/A-18C Hornet
Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.
 
L'idea del 29 mi affascina e mi convince sempre più della grandezza di DCS.

Volavo nel blu dipinto di blu

 
Gaanalma ha scritto:
No! è un modulo di FC3 comunque, quindi PFM ma cockpit e avionica semplificati.
Ma hanno intenzione di implementarli? me lo sono perso....
 
Pigon ha scritto:

A parte quello che bene o male ce lo aspettavamo tutti (vero Karma?!?!  [:panach11]), dei 40$ per una mappa ne vogliamo parlare?

A mio parere il prezzo è eccessivo. Capisco la "voglia" di metterci le mani sopra per qualcuno, ma personalmente quella mappa rimarrà nei meandri dei server della ED per un bel pezzo...
 
Ma no... Dopo un paio di mesi la metteranno fuori al 75% di sconto... Non ti preoccupare...

Inviato dal mio GT-N7000 utilizzando Tapatalk

 
Tra 1 ora su questo canale Twitch http://www.twitch.tv/wagmatt Wags farà vedere una preview in diretta del DCS World2
 
Ciao Ragazzi! Qualcuno ieri sera ha visto il live video di dcs 2.0 ?
 
Ieri ho fatto in tempo a vedermelo prima che fosse rimosso....be....QUANDO CACCHIUSSSSSS ESCEEEEEEEEEE???????  [:craniate]
 
The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.

http://www.twitch.tv/wagmatt

This stream will also be archived for later viewing for those that cannot make it.

Thanks,
Matt
 

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