BENVENUTO!

FIXES :
  • MANAGE QUAD ZONES - THEY GENERATE ERROR - now compatible qith quadranguar zones
  • FLAG ZONES ARE MARKED ON MAP IF COALITION TAG NOT SPECIFIED - THEY SHOULD NOT
CHANGELOG:

v 0.9.9 :
UPGRADE - added option to disable status reports that ARTY groups send to all coalition members.

UPGRADE - it is now possible to assign zones created via Mission Editor (WPZ and PTZ) to a specific coalition. This will prevent other coalitions from seeing and using other coalitions zones.
You'll need to add coalition TAG to trigger zone name defined in ME, Coalitions TAGs are : @BLUE , @RED, @NEU.

UPGRADE - New coalitions TAGs for Flag zones. TAGS are the same used for WPZ and PTZ (@BLUE , @RED, @NEU) - WARNING THIS WILL BRAKE OLDER MISSIONS

v 0.9.8 :
UPGRADE - Added Mi-24 Support
UPGRADE - Modified the zone marking method (WPZ, PTZ, FLG, etc ...). Previously they were delimited by markers created in the F10 map, now it uses the DCS Shapes available from version 2.7

v 0.9.6.1 :
FIX - Unable to load/unload crates on ships - STS prevents from loading unloading above certain parameters - added carrierGroup:AllOnGround() to check if landed on ship deck
UPGRADE - added option to set warehouse load radius

v 0.9.6 :
UPGRADE - Improved ground carriers cargo validation
UPGRADE - Now markers that are generated when creating zones via Mark are removed when father zone marker is removed
UPGRADE - Added sts_Settings option to disable arty management form markers
UPGRADE - Added sts_Settings option to set cargo force load time
UPGRADE - Warehouses can now be inactive at mission start - you can activate theme in a second time via trigger or shceduled activation.

NEW - FLAG ZONES - are zones that can be defined by Mission Editor (as trigger zones) allowing you to interact with DCS Flags, so you can activate triggers due the presence of cargo groups or cargo crates inside a Flag Zone.
NEW - Added quick start manual in game under Info menu
NEW - Smoke zones and smoke markers smoke color chosing is now possible

FIX - Adjusted height limit for unboarding from 20m to 25m so now it is possible to unboard on carriers
Other minor impovements and fixes
Updated manual
Updated Demo Mission

v 0.9.4 :
NEW FEATURE - Changed TAGS for Carriers (now @TR), Cargo Groups (now @GR), Crates (now @CR) and Warehouses (now @WH)
NEW FEATURE - Cargo Group that are not able to route to the carrier within 180 seconds are forceloaded into carrier if it is on the ground - needed to avoid problems caused from DCS AI Routing
FIXED - carriers alive at mission start are now correctly initialized
Aggiornato manuale
Aggiornata Demo mission

v 0.9.2 :

NEW FEATURE - is now possible to set max loadable mass per carrier unit (check user manual)
NEW FEATURE - Request smoke shells from mortars via F10 Markers E.g. #ART SMOKE (number)
Aggiornato manuale
Aggiornata Demo mission

v 0.9 :

FIXED - Warehouse zone are not deleted after warehouse unit is dead - can still board troops
FIXED - stop menu genereation after 9 or 10
NEW FEATURE - add option in sts_Settings to enable/disable smoke by marker
NEW FEATURE- Late Activated cargo groups are now loadable as cargos
Indietro
Alto Basso