BENVENUTO!

Kerbal Space Program

Signori, siamo in BETA. [:money-303591]

KSP has gone Beta! v0.90.0 is Officially Released!
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Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing.

The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history. Here are the highlights:

Upgradable Facilities
In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program. Choose where you spend your money wisely: constructing buildings is most certainly not cheap.

Kerbal Experience and Skills
Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission.

Editor Overhaul
Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and  organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name.

Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else.

Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on.

Mk3 parts
After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an orange Jumbo-64 fuel tank inside those cargo bays!

More contracts
Kerbal Space Program version 0.90.0 also brings the Fine Print mod by Arsonide into the game. This addition brings a whole new array of contract types to the table for you to choose from, adding depth and diversity to the contracts system. Survey areas, deploy satellites in precise orbits, capture asteroids, construct orbital space stations and build bases on planets or moons. This isn't a simple mod addition however. Fine Print author Arsonide has worked with us to tweak the mod into the stock game seamlessly. It’s all included and should provide any player with a challenge suited to their skill level and interests.

More biomes
The biomes system has seen a major overhaul for the first beta release of Kerbal Space Program. With help from KSP enthusiast and streamer Tanuki Chau every planet and moon in the game now has new biomes players can go out and explore. From the canyons of Dres to the peaks on Pol, the game now counts over 100 unique biomes. Each of these places represents another location where your Kerbals can gather, analyse, recover and send data from.

These are the major changes for Kerbal Space Program update 0.90. For everything else, check out the complete changelog here:

http://forum.kerbalspaceprogram.com/content/322-KSP-has-gone-Beta%21-v0-90-0-is-Officially-Released%21ficially-Released%21

As always, the update is now available on the KSPStore and Steam.

We hope you will enjoy Kerbal Space Program: Beta Than Ever as much as we enjoyed making it.

Cheers
 
E VAI!!!!
Penso a questo punto che lo ricomincerò, nuovamente a livello hard...sto ragionando sulle mod! [:matrix]

Sicuramente le immancabili sono:
Kerbal Engineer Redux - aiuta sia nella costruzione che in volo, calcola parametri come massa del razzo e delta-v (totale e dei singoli stadi), tempo di accensione dei motori e potenza disponibile, TWR in base al pianeta/luna di riferimento.
RCS build aid - simile a quella sopra, ma dedicata all'RCS, serve ad equilibrare i moduli in modo da rendere lineari i movimenti nei 6DOF
Docking Port Alignment - per effettuare attracchi millimetrici.
Deadly Reentry - il titolo dice tutto...viene simulato l'attrito con l'atmosfera e il surriscaldamento dei materiali, ma la mod fornisce anche gli scudi termici ablativi!
F.A.R. - con questa mod, quando ci si trova in atmosfera, l'aerodinamica del razzo o della navetta va curata al massimo, altrimenti si spreca tanto carburante, o nella peggiore delle ipotesi si perde il controllo.
Procedural Fairings - le carenature per i razzi, oltre a rendere il razzo esteticamente gradevole diventano essenziali sopratutto con la FAR che richiede cura nell'aerodinamica.
[urlhttp://forum.kerbalspaceprogram.com/threads/96859-0-25-SCANsat-v9-0rc2-Dev-version-UI-Updates-Oct-26]SCANsat[/url] - da un senso alla costruzione dei satelliti: tramite questi strumenti è possibile analizzare la superficie dei corpi celesti. Se ne ricavano informazioni sull'altitudine e la pendenza dei rilievi (utile per gli atterraggi), sui biomi (utile per i punti scienza) e sulle anomalie (che su KSP nono fantastiche!!)
Raster Prop Monitor - glass-cockpit cliccabili, tante funzioni per tenere tutto sotto controllo anche dall'interno del cockpit. Se uno ci prende la mano può fare interi voli senza utilizzare la visuale esterna o la mappa

La Fine Print l'hanno inclusa nella Beta, mentre ora mi sta ispirando la Remote Tech, che aggiunge tanta difficoltà, visto che bisogna creare un sistema satellitare per le comunicazioni! :star_wars:

Un'altra immancabile è la Chatterer!!!!! :D
 
Io volevo prenderlo ma non ci giocherei moltissimo quindi anche se era 15€ l'ho lasciato dov'era..
 
Bountyhunter ha scritto:
Io volevo prenderlo ma non ci giocherei moltissimo quindi anche se era 15€ l'ho lasciato dov'era..
Era lo stesso ragionamento che facevo io... [:violent1] [:violent1] [:violent1]
 
Lo fanno tutti... Lo fanno tutti....

Inviato dal mio I-Sbronz utilizzando GrappaTalk.

 
Kerbal Space Program received its first DLC. “Making History Expansion” is about creating and sharing missions with other players. Adding a new set of tools, players will be able to design complex and challenging missions or download some community-made and compete for the best score. Along with the new tool, the DLC comes with a new range of historical missions and parts based on the (human) space conquest history.

Kerbal Space Program is a Space Engineering simulation where you get to design and launch rockets into space, the game calculating your own rocket performance in realtime. It includes a career mode with financial and research management. Released in 2015, it remains a popular game today, with more than 2 millions unit sold.

The expansion is available on steam for €-$ 14.99.

https://www.youtube.com/watch?v=GmjCbbR_7KM

Features:
- Mission Builder: This robust new feature puts the process of creating and editing missions in players’ hands with endless possibilities. Players can customize their own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. Unique victory conditions, exciting challenges, and unexpected obstacles provide an array of complexity in these missions. Challenge others by sharing your created missions with the KSP community.
- History Pack: Play a variety of pre-made missions inspired by humankind’s own space exploration. From spacewalking to crash landing and everything in between, players can attempt to recreate moments inspired by historic events, but with a unique Kerbal twist.
- New Parts: This expansion also includes dozens of new parts along with new astronaut suits, all inspired by the historic Space Race. Players can use these parts and suits throughout Kerbal Space Program.
 
Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours.

Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!

These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion.

Robotic Parts

Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!


Surface Features

Scattered across the Kerbin System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!


Deployed Science

Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out!


New Space Suit

Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination.


Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.

Do you want to learn more about Breaking Ground? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of Kerbal Space Program: Breaking Ground Expansion!

Fonte: https://steamcommunity.com/games/220200/announcements/detail/1628525322528142853
 
Vorrei far notare i requisiti di sistema (mostrati da Steam) per chi volesse divertirsi già in accesso anticipato.
  • MINIMI:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 64-bit
    • Processore: AMD Athlon X4 845 @3.5 GHz or Intel Core i5 6400 @ 2.7 GHz
    • Memoria: 12 GB di RAM
    • Scheda video: nVidia RTX 2060 w/ 6GB VRAM, nVidia GTX 1070 Ti w/8GB VRAM, AMD Radeon 5600XT w/ 6GB VRAM
    • DirectX: Versione 11
    • Memoria: 45 GB di spazio disponibile
  • CONSIGLIATI:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 64-bit
    • Processore: Intel i5-11500 @ 2.7GHz or AMD Ryzen 5 3600 6-Core @ 3.6GHz
    • Memoria: 16 GB di RAM
    • Scheda video: nVidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
    • DirectX: Versione 11
    • Memoria: 60 GB di spazio disponibile
Non sono propriamente "accessibili" (notare le schede video consigliate...). Quindi occhio.
Qui un video di ObsidianAnt che spiega un po' le problematiche riscontrate da chi ci sta giocando.

 
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