BENVENUTO!

DCS-NEWS DCS World

[quote author=Eagle Dynamics Forum]Development Report #6
Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!
The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.
Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.
Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.
The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.
The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.
The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.
The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.[/quote]
 
Dear Customers,

We planned and announced the release of our next Open Beta on the 20th November 2019.

However, due to substantial technical issues faced in the development of certain F-16C Viper features we are compelled to move the Open Beta release to the 27th of November 2019.

As a small bonus for your patience we have prepared a Thanksgiving gift – News of our new VoIP in-game feature:

DCS Voice chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.

For the initial release, Voice chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.

We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, etc.

Traduzione:

Cari clienti,

Abbiamo pianificato e annunciato l'uscita della nostra prossima Open Beta il 20 novembre 2019.

Tuttavia, a causa di sostanziali problemi tecnici affrontati nello sviluppo di alcune funzionalità di F-16C Viper, siamo costretti a spostare la versione Open Beta al 27 novembre 2019.

Come piccolo bonus per la tua pazienza, abbiamo preparato un regalo di ringraziamento - Novità della nostra nuova funzione di gioco VoIP:

La chat vocale DCS offre ai nostri giocatori la possibilità di parlare durante le sessioni multiplayer DCS senza la necessità di utilizzare altre applicazioni. È basato sulla tecnologia WebRTC e offre una comunicazione audio di alta qualità al gioco immediatamente.

Per la versione iniziale, la chat vocale contiene una sala comune e stanze separate per ogni coalizione con libera circolazione tra le sale comuni e quelle scelte. Poco dopo il rilascio, aggiungeremo il supporto delle stanze create dall'utente con la possibilità di creare una chat audio personale per te e i tuoi amici. Inoltre, puoi scegliere di utilizzare un microfono aperto o la funzione Push-to-talk.

Abbiamo piani enormi per l'ulteriore sviluppo della funzionalità, tra cui sale create automaticamente per più membri dell'equipaggio, supporto radio con visibilità radio reale a seconda della potenza delle unità radio e del terreno effettivi, ecc.

https://forums.eagle.ru/showpost.php?p=4112751&postcount=79
 
https://forums.eagle.ru/showpost.php?p=4119108&postcount=80



Added initial release of DCS Voice Chat

DCS World
ChinaAssetPack: Add all JF-17 related weapons
Fixed DCS crash in AI Follow task.
Fixed GUI Error when use Trigger Zone window after change locale.
Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex).
Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows".
ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed.
Shadows of some aircrafts will not disappear in some conditions.
In relation of integrating the Voice Chat there was implemented new SOUND options.
AI Wingmen will use radar by default without player permission.
SPG Msta armour tweaked.
Fixed crash caused by train destroying.
MP. Fixed servers disappearing from the master list (error 28 ).

DCS: F/A-18C Hornet
Added damage as a result of an overload of G-forces
Added Aft Antenna for the AWW-13 Data Link Pod
Fixed dispensing on both press and release by wall dispense button.
AGM-62 Walleye trying to lock target right after uncage fix.
Added noise on Walleye/Data Link video.
AGM-62 Walleye select/deselect fix.
AGM-62 Walleye Datalink interaction fix.
Drop Tank Textures on VFA-106 skins fixed.
Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned.

DCS: F-16C Viper
Jettison will no longer break SAM designation or STT Lock.
Added damage as a result of an overload of G-forces
Track While Scan (TWS)
Data Link (Link-16 with MIDS)
External Lights (wip)
Countermeasures Dispenser System (CMDS) manual option programming
Fixed countermeasures rearming.
Fixed dispensing on both press and release by wall dispense button.
Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector.
Now radar scan area centered about cursor.
Radar cursor is drawn below friendly and foe contacts - fixed.
FCR tracks bugged target up to 20 degrees outside antenna limits - fixed.
FCR cursor jumps from page edge to center even at max/min range scale - fixed.
Added missing SAI pitch trim scale and arrow on the knob.
Corrected antenna elevation axis.
Added 300 gal centerline fuel tank.
Adjusted payloads drag.
MFD Clips text on SMS page - fixed.
The eject sequence animation has been adjusted.
Adjusting the seat animation by height corrected.
Added radio-commands for radar usage to wingmen.
Improved cockpit interior lighting at night.

DCS: MiG-21bis by Magnitude 3 LLC
Added Phase 1 Radar glass screen cover.
Added Phase 1 Radar indicator lights.
Added Phase 1 T-4, T-6, and T-10 indicator lights.

DCS: Christen Eagle II by Magnitude 3 LLC
Fixed propeller animation at idle.

DCS: C-101 by AvioDev
Engine won't stall now when using emergency fuel lever with engine computer off.
Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off.
Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)".
Added specific normal inverter and standby inverter failures, apart from both inverters failure already present.
Implemented caution lights of normal and standby inverter failure.
Normal and standby inverters failure logic:
-After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN.
-When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter.
Added several new liveries made by "Etten" for Chile and Spain.

DCS M-2000C by RAZBAM
3D Model: RWR display cutting off symbology fixed
3D Model: PCA CAS button texture changed
Coding: RWR & Radar threat library update
Coding: Covered switches behavior fix

DCS Fw 190 A-8
Eliminated black stripe artefact that was displayed after pilot ejection.

DCS Mi-8MTV2
Pilots not die at external view - fixed.
Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu.

DCS Combined Arms
Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed.




Known issues
Known issue: track reproducing crash when Voice Chat option is set ON
Workaround: set the checkbox 'Voice Chat' in OPTIONS -> SOUND to OFF
 
Hanno sistemato le modalità ACM, stasera dogfigt!  [:LOL]


https://forums.eagle.ru/showthread.php?t=200724&page=9

Introducing DCS JF-17 Thunder by Deka Ironwork Simulations

DCS World
RTC crash when multiplayer track replayed - fixed
MP. Fix crash when client is entering a server with JDAM in flight.
F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well.
Voice Chat button will be disibled in simulation.
Fixed crash when ship is deactivated if helicopter starts up at this time.
Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR.

DCS F-16C Viper
Fixed inlet and wingtip lights flashing.
Adjusted inlet and wingtip lights brightness.
Fixed external lights brightness control.
Fixed ANT ELEV control sensitivity with keyboard.
Datalink tracks now aren’t correlated after switching from TWS to RWS.
FCR does not produce mid-course update for missiles - fixed.
ACM Radar Lock Problem fixed.
All target symbols disappear from FCR screen in EXP mode - fixed.
Fixed wrong countermeasures amount after rearming.
Fixed chaff/flare voice message.
Fixed programme not running with either chaff or flare empty.
RWR tones corrected.
Added centerline fuel tank to F-16C missions originally designed with them in mind.
Stick in the cockpit can be hidden.

DCS AJS-37 by Heatblur Simulations
Aircraft now repairable.
Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72.
Corrected HUD height information when setting altitude reference via HÖJD switch.
Fixed sounds and heatblur from engine while the engine is shut off.

DCS F/A-18C Hornet
Gen tie switch guard should move switch to NORM when closed - fixed.
EXT XFER Caution fixed.
Autostart in cold weather fixed.
Fuel temperature initialization fixed.
OBOGS failure causes pilot death even on the ground - fixed.
Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working.
FCS override switch guard should move switch to NORM when closed - fixed.

DCS P-51D
Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown).


Campaigns
M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15.
- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead.
- Updated safeguard for Gazelles in M15 to make sure they are destroyed.
- Updated M04 and removed chatter about lack of NVGs.


Known Issues
Windows 7. A crash on the second start of mission with JF-17.Introducing DCS JF-17 Thunder by Deka Ironwork Simulations

DCS World
RTC crash when multiplayer track replayed - fixed
MP. Fix crash when client is entering a server with JDAM in flight.
F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well.
Voice Chat button will be disibled in simulation.
Fixed crash when ship is deactivated if helicopter starts up at this time.
Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR.

DCS F-16C Viper
Fixed inlet and wingtip lights flashing.
Adjusted inlet and wingtip lights brightness.
Fixed external lights brightness control.
Fixed ANT ELEV control sensitivity with keyboard.
Datalink tracks now aren’t correlated after switching from TWS to RWS.
FCR does not produce mid-course update for missiles - fixed.
ACM Radar Lock Problem fixed.
All target symbols disappear from FCR screen in EXP mode - fixed.
Fixed wrong countermeasures amount after rearming.
Fixed chaff/flare voice message.
Fixed programme not running with either chaff or flare empty.
RWR tones corrected.
Added centerline fuel tank to F-16C missions originally designed with them in mind.
Stick in the cockpit can be hidden.

DCS AJS-37 by Heatblur Simulations
Aircraft now repairable.
Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72.
Corrected HUD height information when setting altitude reference via HÖJD switch.
Fixed sounds and heatblur from engine while the engine is shut off.

DCS F/A-18C Hornet
Gen tie switch guard should move switch to NORM when closed - fixed.
EXT XFER Caution fixed.
Autostart in cold weather fixed.
Fuel temperature initialization fixed.
OBOGS failure causes pilot death even on the ground - fixed.
Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working.
FCS override switch guard should move switch to NORM when closed - fixed.

DCS P-51D
Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown).


Campaigns
M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15.
- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead.
- Updated safeguard for Gazelles in M15 to make sure they are destroyed.
- Updated M04 and removed chatter about lack of NVGs.


Known Issues
Windows 7. A crash on the second start of mission with JF-17.
 
fra i commenti su YouTube ho trovato questo:

Super Carrier will be payware module, but if a multiplayer host puts it in their missions you do not have to own the module to fly the mission and use the carrier. I'll buy it anyway and am sure it's gonna be worth every penny.

Qualcuno può confermare?

Cioè per usarlo sarebbe possibile comprare una licenza di stormo e via?
 
Tempo fa avevo letto una cosa leggermente diversa. Se non hai il modulo, in multi-player la nave la vedi, ma non ci puoi approntare o decollare.
 
Yoshi ha scritto:
Tempo fa avevo letto una cosa leggermente diversa. Se non hai il modulo, in multi-player la nave la vedi, ma non ci puoi approntare o decollare.
Oppure puoi appontare, ma loro sciolgono i cavi d'arresto...
 
Truthkeeper ha scritto:
Yoshi ha scritto:
Tempo fa avevo letto una cosa leggermente diversa. Se non hai il modulo, in multi-player la nave la vedi, ma non ci puoi approntare o decollare.
Oppure puoi appontare, ma loro sciolgono i cavi d'arresto...

E tu ci apponti con l'harrier così cazzotene dei cavi d'arresto...  [:LOL]
 
Karma ha scritto:
E tu ci apponti con l'harrier così cazzotene dei cavi d'arresto...  [:LOL]

o vai di KA50 :D

Comunque, in un primo momento avevano detto che avrebbe visualizzato la versione base della portaerei (stato attuale su DCS) chi non avesse acquistato il modulo. Di conseguenza, niente funzioni extra oltre alla grafica.
 
Karma ha scritto:
Truthkeeper ha scritto:
Yoshi ha scritto:
Tempo fa avevo letto una cosa leggermente diversa. Se non hai il modulo, in multi-player la nave la vedi, ma non ci puoi approntare o decollare.
Oppure puoi appontare, ma loro sciolgono i cavi d'arresto...

E tu ci apponti con l'harrier così cazzotene dei cavi d'arresto...  [:LOL]
E se non mi danno il via libera gli lancio le JDAMs...ah no, non posso...
 
Ecco come in un simulatore di volo con le nuvole ancora in 2D e i sam che locckano tutti si passi il tempo a fare braccia di omini che roteano mentre Microsoft sforna il paesaggi-fichi-simulator.
 
Falcon ha scritto:
Ecco come in un simulatore di volo con le nuvole ancora in 2D e i sam che locckano tutti si passi il tempo a fare braccia di omini che roteano mentre Microsoft sforna il paesaggi-fichi-simulator.

Raf ha scritto:
Stanno facendo incazzare un po troppe persone ultimamente.

Sulle nuvole ci stanno ancora lavorando, l'immagine sotto lo testimonia.

dcs-new-clouds.png


In effetti in un simulatore era tra le primissime cose che dovevano fare, ma ricordo a tutti che la ED non è una SH trita-soldi come Ubisoft, EA, ecc... sono indipendenti, pertanto gestiscono loro tutto l'ambaradan e non hanno nessuno che gli "copre le spalle".

Ergo, devono sempre inventarsi qualcosa che sia al livello delle loro capacità e venderlo per poterci guadagnare e mantenersi nel tempo per continuare a sviluppare altro. Cercano di accontentare la community, per quanto possibile, e vi assicuro che non tutti lo fanno, anzi.

A proposito di MFS... li si parla di un motore grafico completamente diverso, tecnologia diversa (Azure), ma soprattutto con le RISORSE della Microsoft.

Ovviamente gli errori capitano, per esempio quando patchano qualcosa ma rovinano altro, ma chi non li fa? Poi con una complessità come quella di DCS?

Comunque... non voglio fare il paladino bianco difensore della ED, ma avendo visto com'è il campo dello sviluppo, li capisco.

Scusate se mi sono dilungato, era solo per esprimere un mio pensiero...

Nota personale: In DCS pianifichi, attacchi, difendi, c'è strategia, complessità (tantissima), tattica, comunicazione... In MFS che si fa oltre ad andare da A a B e vedere il panorama?
 
Si ma infatti Sky, alla fine la penso esattamente come te! Di certo non si può competere con le risorse di Microsoft, e la ED ha sul mercato un prodotto unico che solo loro vendono, senza effettivi rivali.
È un prodotto costruito in decine d'anni di errori e bugfix. Sarebbe impossibile eguagliare DCS e superarlo al momento.

Lamentarsi dei nostri bug fa parte della ruota che porta le persone a rompere le palle sui forum e di conseguenza la ED a fixare. Quindi alla fine è un gioioso lamentarsi :D
 
C0Kn4Hh

La grafica è importante ma ha un ruolo secondario in un simulare di combattimento, riguardo le lamentele poi bisogna anche dire che i piloti che volano online hanno delle priorità anche molto diverse da quelli che cercano cose tipo le campagne offline, per esempio,  le nuvole puoi anche farle a fumetto fantozziane per quello che mi riguarda,  ma fai in modo che siano lì in quella posizione per tutti!
Gli omini che si sbracciano a pagamento, ok, divertente, pero', per quello che so io, che da cretino ho comprato l'assett pack della ww2, se metti anche un solo di quegli oggetti in una missione precludi totalmente la possibilità di entrare nella tua sessione a chi non ce l'ha, quindi insomma, spero che usino il cervello, e che non sia così per la supercarrier.
alla 1c, quelli che fanno BOS, per esempio ti vendono le mappe a parte e i pacchetti, ma un client puo' entrare lo stesso in un server che usa quella mappa, anche se non l'hai comprata.




 

Allegati

  • 297.jpg
    297.jpg
    38,6 KB · Visite: 246
Per quanto riguarda la questione nuvole, ti do super-ragione. Infatti, come ho già detto, dovevano migliorare questo aspetto eoni fa, non nel 2020.

Per il resto, non sono del tutto d'accordo. Ritengo sbagliato usufruire di un contenuto quando in effetti non l'hai pagato. Ovviamente, dipende dal contenuto. Una skin? OK. Ma una mappa? Mmmmmm...
 
DCS 2.5.5.40647 Open Beta

DCS World
Fixed crash in TF-51 when P-51D is not installed.


DCS M-2000C by RAZBAM

RWR display cutting off symbology near the lower area.
RDI: removed most of the ghosting on targets out of cone
RDI: contacts, contact displayed at at the VTB botton
GreenBox radio: MEM shows selected channel freq when in config mode
CC modes: change all radar elevation/azimuth values
Boresight not available for 530
 
Falcon ha scritto:
DCS 2.5.5.40647 Open Beta

DCS World
Fixed crash in TF-51 when P-51D is not installed.


DCS M-2000C by RAZBAM

RWR display cutting off symbology near the lower area.
RDI: removed most of the ghosting on targets out of cone
RDI: contacts, contact displayed at at the VTB botton
GreenBox radio: MEM shows selected channel freq when in config mode
CC modes: change all radar elevation/azimuth values
Boresight not available for 530

Bene.
 
Mega patchona!

DCS 2.5.5.41256 Open Beta
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
China Asset Pack: added ZTZ-96B
No active AI reaction for broken lock with fox 3 - fixed.
Voice chat. Client in the default configuration can connect to a non-standard server port.
Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed.
Voice chat. Connect to local Voice chat server via localhost, not the external IP.
Voice chat panel. Added Illumination of the PTT button while transmitting.
MP. Check for second instance BEFORE creating the logs.
Fixed helicopters slide off the deck of moving ships.
AI Spitfire erratic behaviour fixed.
AI UH-1 gunner. Attack enemy helicopters restored.
Dedicated server. Added the ability to take a screenshot of any player's DCS window.

DCS AV-8B by RAZBAM
JDAMs Enabled
Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations
NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
NEW!: Added Pilot Body in Cockpit + associated keybinds
NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
NEW!: Added Radar Night Filter (not clickable yet)
Minor tweaks to cockpit graphics.
Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
Fix for afterburner not relighting after high alt flame-out
Increased max cockpit FoV
Sight ballistics improved for LD-bombs (tossing)
Fixed IRRB FRAMSTEGN (Sidewinder missile step)
Corrected issue where inputting wrong wind data would increase Bk90 accuracy
Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations
Added JF-17 VID/ recognition callouts for JESTER
Added JF-17 to the RWR threat library as '17'
Added all variants of Tornado to the RWR threat library as 'TO'
Added utility kneeboard charts for radar elevation
Added utility kneeboard charts for scan bars
Updated both versions of Cage the Bear Campaign. Thank you Kaba!
Fixed Jester Navgrid Reference manual entry being stuck after first use
Possible fix for idle lockup RPM bug
Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
Tuned AB thrust for top speeds after stores drag improvements
Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations
Fixed one critical and some potential bugs that caused ctd
Fixed ctd caused by LD10 destroying rwr emitter
Fixed FPS drop caused by HSD wpt render
Fixed warning panel light adjustment problems
Fixed timeless BIT of WMD7 after Cold Start
Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
Fixed radar too strong signal strength in other plane RWR
Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
Fixed radar missing check terrain mask for hpt/spt
Fixed radar GMTT/SMTT/FTT mode terrain mask check
Fixed radar TDC can move all the way up to HUD
Fixed TDC EL range calculation: need add half beam width
Fixed TDC will keep distance position if radar range changed, but still limit to range
Fixed HSD rwr/datalink targets are too bright and unreadable
Fixed UFC dots
Fixed quit ACM mode to prev master mode (S1 Press)
Fixed A/A weapons can fire when wheels down on the ground
Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
Fixed SMS program change with mismatched wpn
Fixed typo in TACAN Menu
Fixed ufcp AP button when in edit mode
Fixed MFCD SMS page when GUN is selected
Fixed IFF result for radar/dl synthesis
Fixed WMD7/TVIR/MIL response IFF command
Fixed Oxy refill after rearm
Fixed HSD contact polar position (no longer affected by self att)
Fixed emergency hydraulic
Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
Fixed HUD missing FCS BIT notification
Fixed MFCD SMS AG page when SMS off
Cleaned radio com1/2 trigger keys (only HOTAS keys)
Added U1 OSB for APR Menu
Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
Added massive keybinding for both keyboard and joystick
Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
Added AF names/rwy direction/ILS freq to kneeboard
Implemented MFCD saving last pages when switching master mode
tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
tweak radar TDC: carret size az +-4 degrees
tweak radar TWS default 25 degree 3 bar
tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
Improved radar jam behavior
Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
Corrected performance at ceiling.
Fixed on-speed AoA Beeping conditions
Implemented accumulated wing structural fatigue
Implemented stores rip-off at high Gs
Corrected ground effect
Now can refill brake-chute by rearm
Now can repair external fuel transfer pump
Now can repair canopy
Fixed qs missions
Fixed training mission cold start
Added general splinter camo livery can be used by all countries
Fixed PLAAF fiction livery tail number
Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
Added rudder pedal brake & panel buttons animations.
Added precomputed GI to cockpit.
Added HUD fake double eyes view
Updated cockpit textures
Updated rocket texture
Added lod to brm1 and unguided rocket
Decreased LD-10 warhead power
Added 2 OST (composed by our audio engineer)
Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev
Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
Fixed several other electrical system issues.
Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED
Added ability to change bombs laser code on ground (like in F-5).
Internal lights are creating triangle shadows in the cockpit - fixed.
Fixed AIM-9 COOL at DGFT mode.
Fixed sidewinder sound when not selected.
Added wing flex. (WIP)
Fixed significant performance drop on datalink/FCR pages with big amount of contacts.
Added steerpoints modes for Autopilot.
Fixed missile Tone with Guns selected.
Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page.
MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch.
Fixed FUEL QTY SEL knob behavior with left mouse click action.
Corrected right brake braking power.
Gun can no longer be fired on the ground.
Fixed pylon selection staying on an empty space after last missile was released.

DCS F/A-18C by ED
Added TWS radar mode.
F18 REDFOR (US Aggressors + NATO) will be able to use GPS.
Fixed significant performance drop on SA page with big amount of contacts.
JDAM/JSOW STEP Logic changed
JDAM/JSOW Power Logic changed
Fixed JSOW not releasing from stations 7-8
Fixed several AA radar mode issues.
Reworked AA modes transition logic.
Corrected target designation logic via undesignate button.

DCS Normandy 1944 map
Textures massive update for fields, cities and towns, villages, airfields
Added four new regions in France that includes:
- Cana district
- Quarantine estuary
- Coasts north of the Utah landing zone
- The Mont Saint-Michel area
Included six new airfields (The total number of airfields has been increased to 38 ):
- Argentan is a single-lane track
- Barville is a two-lane dirt track
- Essay is a single-lane grass track
- Goulet is a single-lane grass track
- Hauterive is a single-lane grass track
- Vrigny is a single-lane grass track
- Conches is a single-lane concrete track
Airfields have a significant increase in detail with many more objects.
Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
More detailed Atlantic Wall:
- Added costal anti-tank hedgehogs, barbed wire, etc.
- 8 zones were added that includes artillery batteries.
New, detailed scenery has been added that includes:
- Le Mont-Saint-Michel
- Jumièges Abbey
- Cathedral of Notre-Dame de Rouen
- Rouen-Rive-Droite Station
- More detail was also added objects in the original map
The vector data was significantly improved over 20,000 sq kms.
Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 6 - Typhoon leader returns to base properly.
- Mission 12 - clock position in voice over corrected.
- Mission 10, 12 - added more targets of opportunity.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected.
- More airfield ambiance objects added.
- Mission 8: D-day landings made more realistic / dramatic.
- Mission 8-9: ROE of enemy planes change based on the player's altitude.
- Mission 10: surprise opponent added.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 10, 12 - added more targets of opportunity.
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS.
Known Issues
Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.
 

Ultimi Messaggi

Indietro
Alto