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DCS: Supercarrier Update​

Since our last update on this eagerly awaited module, our team has been focused on several core features of simulation of a Nimitz-class aircraft carrier:
Creating the most accurate and detailed carrier model ever created for a flight simulation. This is not simply an update to the existing John C. Stennis aircraft carrier that we released last year, but rather a new object that is built from the ground up with accurate dimensions, high-resolution mesh and textures; animations for the elevators, antennas, defense systems, launch officer bubble, risers, catapults, jet blast deflectors, and more. The module will include unique skins for all ships of the Roosevelt sub-class that includes the Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75). Not only will there be the correct names and CVN numbers, but we also plan unique textures and deck weathering for each ship!
The Supercarrier will include the most accurate simulation of carrier communications you have ever heard in a game. This includes Case I, II, and III operations and unique voice overs for departure, marshal, approach, tower, the landing signal officer (LSO), and even messages over the 5 MC. Many of these parts are voiced by service members that filled the actual roles! We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14.
To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.

DCS-Supercarrier-13.jpg

DCS-Supercarrier-11.jpg

DCS-Supercarrier-10.jpg


In addition to these three core areas, we are also working on / planning:
• Up to 18 spawning locations on the carrier deck.
• Flood lights in addition to standard lighting.
• Long Range Laser Lineup System.
• Barricade net.
• Deck equipment like the crane, fire truck, and mules.
• Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
• “Burble” effect behind the carrier.
• Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
• Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
• Combined Arms support for steering the carrier and using weapons.

At this time, we have no release date or pricing, but they will be available at our very soonest.
 
DCS 2.5.5.34864 Open Beta update

DCS World

    -ME: column width in units list saved between sessions
    -ME: read only mission doesn't corrupted now when user attempts to save them
    -Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
    -Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)


F/A-18C

    -FLIR polarity switch no more affects on Maverick picture
    -AGM-84D Harpoon network trajectory fixed


A-10C

    -Crash when user changed TAD profile after cold start fixed


DCS F-14B by Heatblur Simulations

    -Fixed black wings/TCS pod due to texture corruption


DCS AJS-37 Viggen by Heatblur Simulations

    -Fixed ARAK rocket pods causing destructive aircraft roll


DCS C-101 by AvioDev

    -Completed multicrew canopies synchronization (fixed pending bugs).
    -Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
    -Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
    -Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).

__________________
When the eagles are silent, the parrots begin to jabber (W.Churchill)
 
DCS World
ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
URAL-4320T now takes damage as expected
Naval Units now have health bars on the F10 map
ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
Dedicated Server. Issues with -norender and AI not attacking now fixed.
ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
Corrected trees shadows.
In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
ME. Error when click on task Embarking, after changing infantry group - fixed.
ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
The spreading under fire of ground units - restored.
AI aircraft will not react to lock by undetectable optical systems.
Nose illumination lights don't longer illuminate the nose - fixed.
F10 map. The names of enemy airfields will not float away in the Fog of War mode.
Added Health bar for Naval units.
MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
ME. Error when trying to delete cloned task - fixed.

DCS F/A-18C Hornet
JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
Weapon Programming no longer retained after the aircraft is shut down
Auto-bombing no longer affected by unselected waypoint altitude
AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
AGM-65 FOV can be changed even when not selected.
Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.

DCS MiG-21bis by Magnitude 3 LLC
Adjusted alpha channel for afterburner flame effects. (WIP)
Added missing floodlights.
Corrected directional sounds
Increased volume of external engine sound.

DCS Christen Eagle II by Magnitude 3 LLC
Decreased volume of structural stress sounds.
Corrected error from having the module show up twice in the mission editor.

DCS F-14 Tomcat by Heatblur Simulations
NEW: JESTER can now tune radar elevation for a specific distance and altitude
Added JESTER Elevation Menu
Adjusted trim speed
Adjusted pitch damping
Adjusted power at low speeds
Adjusted Speedbrake drag
Adjusted pitch moment with gear and flaps
Adjusted High AOA buffeting to start at higher alpha
Fixed VF-24 Livery
Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
Fixed swapped x and y in map markers, will work with JESTER again
Fixed possible right engine flameout bug on in-air respawn
Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
Added SP and COOP (2 Crews) version of Watching the Devildog
More Tweaking to Afterburners (which remain WIP)

DCS 2000C by RAZBAM
Weapons System Command enabled.
Radar search behavior updated to simulate real radar:
Radar antenna in TWS will not follow locked target.
Contact icons can disappear if they are not inside the radar sweep.
Contact icons now display on which bar they are located.
Following keybinds are modified:
Special Modes FWD to Weapons SystemCMD FWD
Special Modes AFT to Weapons SystemCMD AFT
Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
Updated Mission 06 of the campaign:
- fixed the AI flight lead behaviour. He will now drop bombs from the
- south and return to the anchor point.
- fixed rare problem with the AI flight lead not taxiing.

DCS AV-8B by RAZBAM
Full set of 20 training missions made by Baltic Dragon is now available.

DCS C-101 by AvioDev
Added cockpit lighting synchronization in multicrew.
Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
Radioaltimeter DH light will not illuminate now above 2000 ft.
Added wing condensation effect.
Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).

DCS Su-27
Corrected Su-27 training mission "Internal 30 mm Cannon".

DCS Spitfire IX
Added german Spitfire flight manual

DCS F-5E
Combat Mix set as default munition mix for cannon.
Added interface for assignment of default AMMO type.

Campaigns
F-15C: The Georgian War campaign by Baltic Dragon:
- M10: Adjusted windsock position to prevent interference with AI flights.
- M11: Adjusted windsock position to prevent interference with AI flights.
- M12: Prevented Flanker despawning after landing from triggering an ROE violation.
- M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
F-15C Aggressors BFM Campaign by Maple Flag
- Corrected Tanker speeds, altitudes, radios and TACANs
- Updated documents to add tanker info
- Corrected some voice over triggers to stop overlaps
 
We sincerely apologize for not releasing a new Open Beta update this week, we should be back with one next week. One of the big fixes to be included will be a solution to the aircraft bouncing when taking off from a carrier and landing at an airfield. While you wait, the Grim Reapers found a nice little workaround, check out the video here. Thanks to Cap and his team at GR for their help.

https://www.youtube.com/watch?v=CxWNl1ns0ns
 
Ragazzi, per chi è molto abile con l'editor non sarebbe una cattiva idea: https://forums.eagle.ru/showthread.php?t=250194

Dear all,

For those of you out there that are interested in creating content for DCS World in the form of 3rd Party Campaigns, your first step is to prepare information on the features of your campaign, and at least 2-3+ complete missions that will demonstrate the quality of your campaign. Once you have that prepared you can email (norm@eagledynamics.ch) or PM me here.

Once I have checked over what you have submitted, we can move on the licensing and such and get you on the road to 3rd Party Campaign creation for DCS World.

If you have any questions or concerns about this, you can PM me at any time.
Thanks!
Norm/NineLine
 
Considerando che richiedono audio in inglese o americano (che alzano il livello di immersione), noi italiani siam tagliati fuori...a meno che uno non parli un inglese pressoché perfetto.
 
scritto il 23.09.2019 da NineLine su forum ED

"Dear all, once again this week there will be no Open Beta update, I am sure most of you figured this out, but a proper build with the Viper is being created. While I cant say when for sure it will come, that is the current goal of the next Open Beta.

Thanks as always for your support and patience. "

si riferisce a questa settimana o alla scorsa?  [:afraid] [:afraid]

P.S messa così...il 16 è davvero alle porte...!!!  :ohyes: :ohyes: :ohyes:
 
Quindi dov'è la patch di oggi? Oggi se non erro è stata bloccata la discussione sulle patch notes perché la gente ha cominciato a lamentarsi per gli hotfix promessi da 15 giorni.
 
Djmitri ha scritto:
E' un post del 20/09, venerdì scorso.

Negativo, ho ricontrollato e quel post è del 23/09.  [:craniate]

Quello che dicevo io (che era simile) era nella newsletter di venerdì scorso.

Chiedo venia.  [fisc] [fisc] [fisc]
 
Ma veramente non è dell'f16 che ho ansia, ma dell'hotfix del radar del Mirage, che la razbam avrebbe dovuto rilasciare due settimane fa.

Ma è evidente: se la ED non ha cose sue da rilasciare, le terze parti si attaccano al tram.
 
Eh si, penso anchio che sia così...
O comunque stanno aspettando tutti perchè vogliono rilasciare davvero il 16? [fisc]
 

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