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Be il Wing Shake dell' F-5 è una figata!! sarebbe bello riuscissero a implementarlo in generale su tutti gli aerei estendendolo anche alle turbolenze in volo.
 
Firo ha scritto:
Be il Wing Shake dell' F-5 è una figata!! sarebbe bello riuscissero a implementarlo in generale su tutti gli aerei estendendolo anche alle turbolenze in volo.
[:brav:]

Stessa cosa che penso anche io. Anche se dal video mi sembra un effetto un po' troppo "amplificato", forse da diminuire leggermente.

E penso anche che implementare un tergicristallo funzionante quando non ci sono effetti dell'acqua/neve visibili sul vetro del cockpit è alquanto inutile...  :uhhuhh:
 
Firo ha scritto:
Be il Wing Shake dell' F-5 è una figata!! sarebbe bello riuscissero a implementarlo in generale su tutti gli aerei estendendolo anche alle turbolenze in volo.

Con quelle vibrazioni li l'ala si stacca per fatica del metallo... sono troppo estese, poi se decolla a 1 minuto dal KC si dovrebbe ribaltare per i vortici di estremità lasciati dal tanker, dopo un Heavy ci vogliono 5 minuti  di separazione  :) :) :)

tanto per capire...

https://www.youtube.com/watch?v=KXlv16ETueU
 
Oggi dovrebbe uscire l'update 1.5.5 per la stabile.

https://forums.eagle.ru/showthread.php?t=151478&page=6

Si aggiorna?
 
Si aggiorna dopo aver letto i primi feedback su eventuali problemi in multi...

Solitamente è il CDS a dare conferma di passaggio.

Attendete, grazie!
 
DCS World 2.5 Update

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We have determined that the DCS World 2.5 update will not be available in 2016 as we had earlier hoped. This is mainly due to additional work needing to be done of the Caucasus map update, and we don’t feel it can be accomplished within the next two months at a high level of quality. Before we can complete this map update, we first need to finalize and release both the Nevada map update and the Normandy map. Those, along with the Spitfire, are now our highest priorities. Once the Nevada update and the Normandy map tasks are complete, our map team can return to the Caucuses map and move the 2.5 closer to an Open Beta release.

Also, please note that official information is only passed along through our Newsletter and press releases.

Hornet Update

As with the DCS World 2.5 update, it was also decided last week that the Hornet Early Access will be pushed beyond our original desire to release by the end of this year. As mentioned a couple of weeks ago, we are now very busy coding the various cockpit systems and flight dynamics. However, as this work continues and we acquire new information, the level of complexity has become more apparent and it will take more time than first estimated.

When we do have significant news on the project to share, we will certainly do so. Once the Early Access for this project goes into pre-purchase, we will announce its release date then.
 
https://forums.eagle.ru/showpost.php?p=2956109&postcount=19


Chizh 11-18-2016 03:16 PM
DCS 2.0.4

DCS 2.0.4.59188

DCS: NEVADA Test and Training Range Map - Extension Pack


Known issues: DCS Gazelle not working, will be fixed soon

DCS World
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been fixed
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Player kick button will visible only on server
The LOD of destroyed Kamaz-43101 model has been fixed
MP. Increased default timeouts to 300 seconds
MP. Network protocol changed (version 2.0.4 incompatible with 2.0.3)
Added new 3D models: KRAZ truck and Merkava 4 MBT.
Il-78 tanker. Added lights animation to UPAZ refueling pod.
Playable aircraft will not explode when reach negative altitude
Bug causing some buildings invisible to client and host is fixed
AI wingman will not fly away from the map after tanker destruction
Name of airfields in the radio menu corrected
“On Shot” trigger will work with manpads

DCS Hawk T.1 by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists (see install instructions in kneeboard folder).
New Nevada airfields and beacons for TACAN, VOR and ILS added.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew:
Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
New night lighting implemented in both cockpits.

DCS Ka-50
Bug with ABRIS that Eastings coordinates off by 1 degree has been fixed
Animation of ejection sequence fixed
Parking brake fixed
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer

DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
RadioCommandDialogPanel error when MP client second time occupied the rear cockpit has been fixed

DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
TAD symbols will not disappearing
Second AIM-9 missile will have a seeker indication on HUD

DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload.
Drag chute can not be fully deployed without any airstream.
Drag chute model corrected.
Fixed missing right wing light halo
Corrected training missions triggers (setting course).
Some corrections to Flight Manual
Added pilot to cockpit
Fixed fuel pressure lights simultaneously going off after single engine start
Fixed oxygen pressure gage showing 0 after turning off supply lever
Fixed chaff program execution when single flare is selected
Added IFF input commands

DCS F-86
Fixed incorrect effect of flap deflection on pitching moment

DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted

DCS Fw 190 D-9
Pilot model in cockpit is able to be disabled
The decreasing of fuel via refueling dialog will not affect to MW50 quantity
Keyboard commands for reticle brightness control has been Inverted

DCS UH-1H
Player's role changing will be reproduced in track
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer

DCS Mi-8MTV2
Autopilot yaw channel and pedals keyboard control has been reverted
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer

DCS C-101 by AvioDev
New items not present in latest 1.5.5 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.

Items already present in latest 1.5.5 version:
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
Terrain masking is correctly accounted now.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.

DCS M-2000 by RAZBAM
Upgrades:
PCA Lights.
TAS radar mode selection.
PCA mode selection.
CCIP TAS accuracy.
CCRP TAS accuracy.

Bug fixes:
safety paddles remain up for AI
Intercom fuel switch broken
Texture mapping issue (cockpit)
Document handler issue (cockpit)
"Boule" Pole position cold & dark: incorrect
"Boule" bank angle issue
Rockets (PPA) - problem with PAR
V/UHF Panel Issues
Dark Canopy fix for external model
Missing kneeboard texture on pilot's body model

Corretto il link che portava alla pag 2 e non all'ultimo update.

Gaanalma
 
1.5.5 Multiplayer cursor fix

1 Attachment(s)
Dear 1.5.5 users,

For quick fix cursor in multiplayer please copy attached file mul_chat.lua into your installed DCS (replace existing one):

c<DCS World>\MissionEditor\modules\

This fix already included into OpenAlpha. Fix doesn't affect to Integrity check. Please wait for full and correct solution

 

Allegati

attachment.php


F-5E: Aggressors BFM Campaign by Maple Flag Released

The F-5E Aggressors BFM campaign puts you in the cockpit of an F-5E Tiger II, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as Red Air against Blue Air Forces. Upon arrival, you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21.

Additionally, there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics and techniques. There are over 1,000 voiceovers and over 45 pages of briefing material including the RED FLAG Spins, Red Forces In-Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards.

attachment.php


You will need DCS 2.0, the F-5E Module and the NTTR Map Module for this campaign.

Purchase in the DCS e-shop

[youtube]https://www.youtube.com/watch?v=uN2usdSROTQ[/youtube]

Weekend Bundle Deals

This weekend we have two new bundle deals that focus on the DCS: NEVADA Test and Training Range map with a 30% off sale.

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DCS: NEVADA Test and Training Range + DCS: F-5E Tiger II + F-5E: BFM Campaign by Maple Flag
DCS: NEVADA Test and Training Range + F-15C for DCS World + Su-27 for DCS World

These bundle deals start today at 1500 GMT and will last until Monday, 5 December at 0900 GMT.

Find them in special section of DCS e-shop

DCS: NEVADA Test and Training Range Map Sale

Continuing until 28 November at 0900 GMT, we are offering a 20% off sale on the Nevada map to celebrate the Extension Pack release.

We also have a new Nevada map video to share, created by Glowingamraam:

[youtube]https://www.youtube.com/watch?v=8EAb45u43us[/youtube]

The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, the Tonopah test and training range, and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, 13 small and large commercial and public airfields, and the Hoover Dam.
 
DCS 1.5.5.59744 Update 1


DCS Mi-8MTV2 goes to official release status


DCS World
PAI: AI refueling check collision optimisation, multi-hose tanker flow fix, AI-client position fix
PAI : Kutaisi. Collision on taxiing fixed
The void onboard numbers in the custom skins has been fixed
Manpad units will produce script ON SHOT event
VR crash for SFM planes fixed
The smoke trail effects (leaks, smoke-generators, missile trails) corrected
Missile trail will not suddenly disappears on some distance
Mission generator. The error when China Su-27 is selected has been fixed
The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
Merkava 4. Machineguns' ammunition amount corrected
Fix of the script error when aerobatic task selected in triggered actions panel
MiG-29. The weapons will not hang in air when corresponding wing with pylons is lost
DoF is off for VR devices
Su-27: Engine RPM in the engine stalls condition corrected
Camera will be attached to pilot after ejection in any case
MP. The free camera of dead pilot will not be able to move to anywhere if the free camera is prohibited on the server

DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Liveries: “Finland HW-329 Green Brown” added to country Finland
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
Swiss textures being black in F1 and F2 view fixed.

DCS M-2000C by RAZBAM
Fixed radio indicator showing "---.--" when radio powered off
Updated mil-power engine performance
Updated airfoil tables for more correct sustained turn rate
Updated damage configuration
Added DDM Equipment
Added Caucasus Campaign (1.5.5 only)
Added Caucasus Training Missions (1.5.5 only)
Added CMD Program Edit
Added BLG-66 Belouga cluster bomb
Removed MK-20 Rockeye cluster bomb

DCS Fw 190 D-9
Pilot model in cockpit is able to be disabled
Decreasing of fuel quantity via rearm/refuel dialog will not affect MW50 tank
Inverted keyboard commands for reticle brightness control

DCS A-10C
Second AIM-9 missile will have a seeker indication on HUD
Simplified Radio is restored

DCS Mi-8MTV2
Sling-load gameplay upgraded: new loads were added ( 8 so far, more to come with updates) with their dynamics tuned, sling damage upon contact with helicopter implemented, crew chief sling-load operation voice commands added.
Released model of rope damage with helicopter
Released model of cargos damage with world objects
AI door and rear gunners added ( Door gunned with “KORD” 12.7 mm machine gun and rear gunner with PKT machine gun 7.62 mm), with ability to play as door gunner. Different predefined settings for combined TrackIR and mouse interactions for view and machine gun controls were added.
if in addition to existing input devices (keyboard, mouse, joysticks) there is a head tracking device (TrackIR), views and gun can be controlled in three different ways without the need for self settings by user
Reworked helicopter dynamic according to taken damage or systems failures (tail rotor fails dynamic, tail breakaway, tail rotor transmission fin damage);
Destructive overload was fine-tuned (gear break possibility, tail rotor breakaway), gear friction, damage system from projectiles hits tuned, crew cabin armor implemented;
Cockpit sound was tuned and fixed according to real Mi-8 pilots feedback;
Gun Camera added.
Special options for module were changed, including addition of joystick without springs and FFB option.
Incorrect changes in camera pitch caused by airframe shake fixed
Pilot’s guide was reworked, every procedure illustrated, systems descriptions added (including frequently asked questions on forums), typos and inaccuracies fixed (guide volume increased by 100%).
We are aware of the bug with the m117 crate, it will be fixed in upcoming updates.

DCS Ka-50
ABRIS Search function will work
Restored chaff sound that was absent in some conditions

DCS L-39
Taxi and landing lights initialization at night hot start added


DCS Bf 109 K-4
Auto start sequence will not depend by radio start-up request if it was sent before

Campaigns
A-10C Piercing Fury Campaign. AI Chinook will land
__________________
Я просто не смотрю телевизор
ЧИЖ
 
Notices
Dismiss
Dear users!

Only DCS World keys purchased from these locations are valid purchases and can be activated in the Module Manager:

DCS E-Shop
Steam
1C, Gamazavr and YouPlay in Russia
Acealpha in South Korea
Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users or purchased through fraud. Such sites include Kinguin, CDExpress and G2A.

If you purchase DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund.
 
DCS 1.5.5.59992 Update 2

Added support of the new “The Border” campaign for Mi-8MTV2 pilot by Armen.


DCS World

Ingame unit labels. Added possibility to adjust the color blending and opacity depending by distance. See \\Config\View\Labels.lua script.
Ingame unit labels. Labels will scale in VR.
Added Su-27 and MiG-29 to Kazakhstan and Belarus.
Belarus will use metric system by default.
MP. Fixed the chat switching by key-commands.
Mouse cursor will not disappear after multiplayer chat switching.
Mouse cursor will not be moved outside of DCS window when game window resolution less then desktop resolution.
Radio menu won’t be clickable while track replays.
Slingload cargo's net phantom drops through buildings rooftop fixed

DCS Bf 109 K-4
Wheel brake axis will use full volume of slider, not one half.

DCS Mi-8MTV2
Fix: KORD vertical aiming
Fix: Tail boom damage at the beginning of the mission if setting in ME cold start w/o armor, hardpoint, fuel
Fix: Fast mission generator makes missions without weapons
Fix: Mission Editor, payloads preview: Mi-8 appears without half-doors
Tune: rotor cockpit sounds
Tune: Main rotor transmission fire occurrence process
Flight Manuals (RU/EN): Fix errors, added new bookmarks (on left panel)
Training missions: callsign changed to “Player”
Mi-8 and UH-1H campaigns: missions start in darkness fixed

DCS FC3
Su-27. Rudder will works correctly at low and high speeds.

DCS L-39
Bingo fuel indicator will not continuously blinks after negative Gs.

DCS C-101 by AvioDev
New items not present in latest 2.0.4 version:
New realistic smoke system implemented.
IFR flight training hood implemented.
Added Controls Indicator Window.
Added working ADI in external view.
Fixed gear lever light.
Fixed warning sounds.
Items already present in latest 2.0.4 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.

DCS F-5E
Changed antenna elevation cursor position to relative to ARL.
Adjusted video knob influence on indication.
 
testo subito, vediamo se ci siamo liberati finalmente dei bug del cursore  [:panach11]
 
questa me l'ero persa...
 

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