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Penso sempre più seriamente che ci troviamo davanti aun un gruppetto di sedicenni brufolosi che il marketing l'hanno imparato leggendo Wikipedia. :unsure:
 
[quote="Pigon" post=15966]Penso sempre più seriamente che ci troviamo davanti aun un gruppetto di sedicenni brufolosi che il marketing l'hanno imparato leggendo Wikipedia. :unsure:[/quote]

Confermo , il lato commerciale non e' sicuramente il loro punto di forza e con la vicenda del Mi-8 hanno fatto l ' ennesima figura barbina , peraltro sono stati costretti a correre ai ripari dalla marea di critiche che hanno ricevuto nel commercializzare a prezzo di realizzo un modulo uscito da neanche due settimane in barba a coloro che lo avevano acquistato a prezzo pieno anche e sopratutto per supportare la Belsimtek .

Cosi' facendo tra l' altro si stanno dando la zappa sui piedi perche' nessuno acquistera' piu' un modulo al day one se dopo poco te lo ritrovi praticamente regalato , che per loro significa meno introiti con tutto cio' che ne consegue , inoltre sarei curioso di sapere perche' non hanno adottato la stessa politica con lo Huey che ha avuto lo stesso trattamento.....

:)
 
Nuovo update :

Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.

Matt

Stanno lavorando sull' update 1 della 1.2.6 sopratutto per la stabilta' del sim , oltre probabilmente alla correzzione di bugs e quant' altro .

:)
 
Primo update  della patch 1.2.6 rilasciato , direi sostanzioso :

Link : http://forums.eagle.ru/showpost.php?p=1892527&postcount=2

We have released an update 1 to DCS version 1.2.6.18651. Please use the auto updater and Module Manager as primary tool for updates and module installation.


DCS 1.2.6 Update 1 - Change Log

DCS World

    Fixed crash when loading mission from a public server.
    Fixed crash after jumping from aircraft during an "Autostart".
    Fixed crash when try to lock ground target when using Easy Radar mode.
    Fixed crash after collision of two aircraft.
    Fixed crash when player gets close to column with delayed start.
    Fixed crash after plane switches to glide path.
    Kuznetsov ATC can now recover multiple flights without causing collisions.
    Fixed IR pointer when using Combined Arms.
    Corrected SSE: Empty Error message on coalition.addGroup().
    Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
    Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
    Fixed 'Value' in trigger 'Bomb in zone' trigger action.
    Fixed missing text: "2, rolling" when starting taxi.
    Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.


DCS: Black Shark 2

    IT-23 symbology aspect has been corrected.
    Fixed joystick commands for kneeboard.
    Fixed missing target markers on Ka-50 Easy Radar.
    Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.


Lock On: Flaming Cliffs 3

    Su-33 falling through the flight deck when landing on the carrier has been fixed.
    F-15C and Su-33 unable to connect twice to tanker in network play has been fixed.
    F-15C Tanker AP won't disengage when online has been fixed.
    F-15C ADI LNAV "Jiggle" has been fixed.
    Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed.
    Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.


DCS: Combined Arms

    Fixed crash occurring when Targeting Panel of selected unit is viewed.
    Keyboard input script has been corrected.


DCS: A-10C Warthog

    Fixed tanker not completing refueling when in network play.


DCS: Mi-8MTV2

    Corrected beacon light connection to electrical bus.
    Fixed "floating" UV-26 indication textures.
    Added "RI-65 is operative" voice message when turning on the VWS.
    Implemented “Game Mode” flight model.


DCS: UH-1H Huey

    Fixed M134 minigun fire audio.
    AI UH-1H can now fire M134 minigun.
    Fixed autostart.
    Flexible sight line of sight is now controlled separately from view camera control.

:)

 
Hanno inserito l' effetto " shacking " , cioe' le vibrazioni del cockpt , anche nel Kamov , si attiva quando si ha un rateo di discesa in hovering elevato e non in altre condizioni anche perche' questa macchina avendo gli autopiloti non puo' avere ovviamente gli stessi effetti dello Huey che ne e' privo e dov' e' invece particolarmente avvertibile nel passaggio volo traslato/volo stazionario .

Interessante , alla prima occasione sono curioso di provarlo  ;)

:)
 
Era gia' nell' aria da tempo ma adesso e' ufficiale , i sistemi operativi a 32bit non verranno piu' supportati dalla ED e quindi per utilizzare i simulatori della serie DCS occorrera' obbligatoriamente dotarsi di un sistema operativo a 64bit .

Link : http://forums.eagle.ru/showpost.php?p=1893540&postcount=3

Also today, our official product specifications are as follows:

Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.

Of note, we no longer support 32 bit OS systems.

;)
 
Se non ricordo male poi coi 32 bit ha sempre dato problemi e visto che gli stessi sistemi sono limitati a 4Gb di RAM che per DCS sono un po' pochini alla fine non poteva essere altrimenti.

Grazie Tigre per la New ;)

EDIT: Visto che si tratta di una notizia che immagino non scatenerà discussioni particolarmente articolate, sposto nel topic dedicato alle "[News] DCS World" così teniamo tutto in un singolo topic e non ci ritrviamo con tanti topic per piccoli argomenti.
 
We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.


DCS 1.2.6.18933 Update 2 Change Log

DCS World
Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.


DCS: A-10C Warthog
Fixed crash caused by Mission Prepare.

Flaming Cliffs 3
F-15C. Extra chaff loading has been corrected.
F-15C. Fixed Navigation Mode not updating after aerial refueling.
Fixed Kuznetsov aircraft carrier ATC not providing permission to take off.
Corrected position of smoke outlet of smoke generators.
Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position.
Su-27. 3D model - Fixed canopy texture issue.
Su-27. Adjusted landing gear light cone.
Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme.
Su-27. Corrected landing gear animation.


DCS: Mi-8MTV2 Magnificent Eight BETA
Corrected upper blister sections of the cockpit 3D model.
Updated animation of radio channel selectors.
Added animations for the RI-65 voice warning system control panel.
Added thumb button to the rotor brake lever.
Added wheel brake lever to the cyclic control handle.
Adjusted wheel brake sound.
Added bomb release command (B) to the default input profile.
Fuel shut off valves defaulted to off during cold start.
Corrected armament keys for joystick.
Corrected altimeter pressure limits.
Fixed audio volume adjustment when opening/closing blisters.
Removed audio volume adjustment when opening/closing fuselage door.
Fixed camera position issue caused by multiple presses of the Flight Engineer position command.
6 DOF now works correctly when switching to the right pilot position.
Corrected operation of dust protection device heating, engine heating.
Added rudder trimmer option.
Circuit breakers. Common turning-off functionality for auto-stop.

DCS: UH-1H Huey BETA
Fixed sticking commands in the left pilot position.
 
News sul Nevada.

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

1- DirectX 11 / DirectX 11 Windows 8 based.
2- Can support up to four GPU (either SLI or CF).
3- Uses clip maps.
4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.
5- Terrain shadow projection is supported.
6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.
7- Option to project map on globe surface.

http://forums.eagle.ru/showpost.php?s=d22616466860faa2992818fc1faae6ad&p=1900652&postcount=3

Preciso che la segnalazione è venuta da karma. [:gossip]
 
ma l'EDGE allora non si potra utilizzare con WIN7?
 
Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland). I've attached an image of the new lights being worked on for the airfields.

The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB.

After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map.

As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long this process will take.

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26GB? [:ferito]

Speriamo che trovino una soluzione per comprimerla perchè altrimenti ci sarà da ridere! [:afraid]
 

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