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Degni di nota:
  • Graphics. HUD Symbology affected by engines heat blur effect - fixed (dopo 10 anni)

  • 3D models. Fixed visibility of some model elements through dust for most ground units.

  • AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke").

  • Briefing. Added QNH in hPa/mbar

  • GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums)

  • Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector. (non è vero, da davanti o di lato mi hanno sempre centrato fino a ieri, ma probabilmente ultimamente i gradi di protezione nell'emisfero posteriore erano un po' troppi, usare + flare)

  • Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.

  • Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”

  • Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.


  • Weapons. Improved synchronization of the time of missile detonation for clients in MP (woot?)


  • Su-27/33. Added an overwing vapor effects 🤘🤟
 
 
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