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DCS-NEWS DCS: Scenari e mappe

Appunto..... Niente...

Fumo...
 
Anche a me non sembra ci sia qualcosa di sensazionale... :???:
 
Mah...è bello vedere uno scenario nuovo però anch'io nn vedo niente di spaziale....booh


Inviato dal mio iPhone utilizzando Tapatalk
 
Io vedo una migliore modellazione del terreno, più dettagliato e realistico, meno spigoloso e approssimato.. Anche l aeroporto sembra fatto molto meglio e forse un po l illuminazione migliorata.. Possibilmente come engine sarà anche più ottimizzato e in grado di funzionare più fluidamente!

correggetemi se sbaglio ma DCS usa ancora una vecchia versione DX e questo motore carica molto la CPU.. Con un engine "moderno" sarebbe possibile aumentare le prestazioni spostando il carico complessivo sulla VGA+CPU, questo permetterebbe migliori framerates o stessi framerates ma scenari molto più dettagliati e intriganti.. A me ispira. Non vedo l ora di testare con mano :)
 
Tutti speriamo che sia così, anche se le informazioni (di corridoio) dell'anno scorso parlavano di 1/2 FPS sui computer potenti dei tester...

Speriamo che abbiano migliorato qualcosa.
 
Quel che stá attorno però non sembra fatto molto bene...  Immagino sia WIP...

Inviato da Tapatalk

 
Quasi quasi mi perdevo queste immagini che fanno vedere come migliorerà DCS il nuovo motore di rendering EDGE.

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https://www.youtube.com/watch?v=BSZTIEqFrqs

quando uscirà sta meraviglia??

 
Notevolisssimo aggiungerei!!!  [:pilota]
 
Kaimano, ho unito il tuo topic a quello già esistente per gli scenari, dove si parla anche di EDGE, troverai molte info.
 
Mmmmm....a me sembra che questo video l'avevamo già visto, e che non si trattava dell'EDGE ma qualcos'altro. Speriamo bene! [ehmmm]
 
Wags: http://forums.eagle.ru/showpost.php?p=970990&postcount=1

Status - June 13 2014

The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.

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Why develop a map centered on the Nevada Test and Training Range (NTTR)?

The map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.

Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current TFCSE engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the Eagle Dynamics Graphics Engine (EDGE).

Building a new IG is never an easy or fast task and EDGE has proved no different. However, the NTTR map as provided an excellent test bed for the new map rendering technologies of EDGE. So, all that being said, the NTTR was developed for the following reasons:

1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- EDGE technology test bed.

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NOTE: None of this is 100% official. This is me helping you putting information into one spot.


What is EDGE?
EDGE, dubbed internally, Eagle Dynamic Graphic Engine, is a new Image Generator (IG) built from the ground up that allowed for numerous benefits to the DCS environment.

What is the Image Generator (IG) people keep mentioning?
An Image Generator (IG) is another way of describing what EDGE is. Image Generator (IG) is a generic term for something that generates the images on your screen. EDGE a self coined term by c0ff to describe the Image Generator (IG) and is simply an acronym.

When will EDGE be released?
Since EDGE is built from scratch, it will take time to incorporate all the elements that are needed to make it playable at acceptable frame rates.

What are the benefits to EDGE?
· EDGE allows for Direct X 11 support
· Dynamic shadowing of the terrain and mountains
· Clipmap support
· Higher object count
· Higher resolution ground terrain mesh
· More detailed tree models
· Better graphical effects
· High resolution road textures
· Ability for road signs and light signals
· Additional ground clutter (rocks, cactuses, etc.)

Will the Black Sea map in its current form work with EDGE benefits?
Somewhat. Since the technology behind EDGE is dramatically different, down to the tools that create it, terrain needs to be built with the EDGE benefits in mind. This is a HUGE undertaking and not an easy task to redo something. HOWEVER, it has been stated that the Black Sea map is not going anywhere. It will still work with EDGE, just not gain all the benefits that a newer map create with EDGE might.

Are there maps in progress that take advantage of EDGE?
Yes, the first map to take advantage of EDGE is Nevada. The developers of DCS: WWII have said their map will take advantage of EDGE technology.

How far along is the Nevada map?
It has been stated that the Nevada map is mostly done but work remains to finish the underlying EDGE engine.

If the Nevada map is mostly done, why not post some screenshots to the community?
EDGE is the underlying core of the Nevada map. If EDGE is in a state where it is not capable of running or showing off its potential, (bad frames, no anti-alisting/ ‘jaggies’, etc), screenshots might not be possible.

How big is the Nevada map?
At present, the current public information is that the map will be 360 x 360 km that will include Las Vegas, Groom Lake, Nellis, Lake Mead, and Hoover Dam.
- Info on the map size - http://forums.eagle.ru/showpost.php?...41&postcount=4

What is the texture resolution of the Nevada map?
Per an official update post: "The immediate areas around the three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution."

Will EDGE/ Nevada cost anything?
EDGE is rendering engine, so no. It has been stated that the plan is still for the Nevada map to be free for users who pre-ordered DCS: A-10C Warthog beta.

So what will Nevada cost if I did not pre-order?
See Below

How will I switch between maps?
When creating a new mission, the authors can specify what map to use. This feature is already implemented but there is only the current map.


Typical questions that do not have answers:
Will trees be collidable?
Are the creation tools going to be made available to the public?
What is the cost of Nevada if I did not pre-order DCS: A10C?
When will new screenshots be posted?
When will it be released?

---

June 2013

Work On New Rendering Technology Continues

The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:
- More detailed terrain.
- Better graphical effects
- Dedicated server
- DirectX 11 support
- Skeleton animation for infantry

---

A few items to reiterate:

1- Much of the Nevada map is done, but aspects of it could certainly change between now and release.

2- The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch.

3- Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to to be created in order to run it at more than single digit frame rates. Creating a new IG is a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.

4- There has been no change in our plan to make this map available for free to those that purchased the A-10C beta.

5- Given the nature of the map, I would imagine that most missions will revolve around training, but certainly large Red Flag type campaigns are also possible.

6- We have no ETA at this time.

New Cloud Options for EDGE:
http://forums.eagle.ru/showpost.php?...99&postcount=2

When there is a change to any of the above, there will be official news of it.
 
Si pensava di poter godere del nuovo motore grafico già dalla versione 1.3.0. e invece, la ED ha dichiarato che prima uscirà la versione 1.2.9. che all'inizio avevano deciso di non pubblicare...

Questa versione non avrà l'EDGE e nemmeno il MIg21Bis, ma avrà al suo interno due nuovi moduli, il primo è il FW190 Dora, il diretto antagonista del P51D... l'altro modulo è targato Belsimteck ed è l'F86 Sabre icona dell'aviazione statunitense.

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A quanto pare la versione 1.3.0. che era stata annunciata con l'implementazione del nuovo motore grafico non verrà mai sviluppata, dando spazio alla versione 2.0 del World che fa pensare ad una vera svolta in DCS con l'implementazione di EDGE, il Mig21Bis e chissà... magari qualche nuovo scenario o almeno i Tools di sviluppo per le terze parti.
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https://www.youtube.com/watch?feature=player_embedded&v=Vo7Mr9UxmUs

https://www.youtube.com/watch?feature=player_detailpage&v=_x1gi6vyn8g
 
Interessantissimo, solo che dovremo aspettare la pensione prima di poter godere del nuovo "motore"... se la guardiamo dal lato positivo quantomeno avremo più tempo da dedicare!  [:brav:]
 

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