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DCS-NEWS DCS: MiG-21Bis Fishbed by Leatherneck

Karma ha scritto:
Predator ha scritto:
Si anche secondo me, devono pagare il lavoro a chi l'ha fatto al posto loro...
A me questa politica non dispiace purchè facciano uscire un  F-18 o un F-16.

In quest'ottica va bene tutto allora... allarghiamoci le natiche così forse un giorno ci faranno l'F-18.

Non è una questione di soldi ma di principio. Ed il principio è : "non prendere per il culo chi ti fa mangiare"  ...perchè un domani...

Purtroppo per loro è business e faranno di tutto per prendere soldi invece di perderli...
Se un domani facessero loro o commissionerebbero un modulo F-18, gli darei volentieri 49,99 dollari (euro 38,70 circa) anche senza usufruire di sconti.
Il Mig 21 è già un bel passo avanti anche se troppo datato a mio avviso. 
 
L'update di DCS all'ultima versione..( 1.2.10.32095 ) è un autentico casino. Il MIG 21 poi richiede molte risorse e genera un crollo dei fps...vedremo con i prossimi aggiornamenti
 
Vespa, cosa intendi x casino?
 
Io ho tribolato solo un pò a tirare su il carrello... dopo 2 calci alla leva ho letto che c'è il blocco!
 
Si a quanto pare la leva ha 3 posizioni "su" "neutro" e "giu".
una volta decollati per retrarlo bisogna rimuovere il blocco (R-CTRL / R-SHIFT) e successivamente lo si tira su  :)

Nonostante le difficolta che sto trovando a leggere il manuale in inglese il modulo mi piace.
Nella semplicità della macchina, (dovuta al periodo di realizzazione) hanno fatto un simulatore veramente molto accurato.

Per adesso almeno mi sento di dire questo visto che ci avrò smanettato solo 1 o 2 ore...  [ehmmm]
 
Il modulo di suo è sicuramente valido. Peccato che per il resto come sempre la ED sta facendo dei disastri incredibili, vedi i bonus inutilizzabili, i problemi dell'ultima release, ecc. Come sempre aspetterò che sia in saldo per prenderlo.
 
A me alla fine ha incuriosito troppo, oggi primo atterraggio, ho tribolato parecchio visto che in finale corto la pista si vede poco....
 
Gaanalma ha scritto:
Ti consiglio i tutorial di Bunyap Sims

https://www.youtube.com/user/4023446
Grazie!
 
http://forums.eagle.ru/showthread.php?p=2193440#post2193440

Grizzly del 51°PVO, ha postato questa rapida guida visuale per la Startup  del Mig21.

 
[:grazie]
 
http://forums.eagle.ru/showpost.php?p=2195633&postcount=1

DCS: MiG-21 Preliminary Changelog

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Hi Guys,

Here is the preliminary changelog for the next MiG-21 update.

It is subject to change. This is, of course, only the beginning of our post-release development effort.
As always, many thanks for your patience and continued support. You all rock!

We'll update you on some more specific changes and the roadmap very soon. (Liveries, Backer physicals, etc.)


DCS MiG-21bis

First Phase of Performance Improvements:
– Improved graphical performance by batching materials.
– Reduced Cockpit VRAM footprint by 30%
– Reduced Triangle Count in Cockpit by 20%.
– Built new, 5-Stage LoD meshes with diminishing geometry and texture load.
– Redefined payload to utilize the Eagle Dynamics R-60M
– Fixed R-60M and R-60A warehouse listing
– Rebuilt Gear and Suspension. High frequency movement, bouncing, and uncommanded roll at take-off are now greatly diminished.
– Tuned SAU Landing Modes
– Improved SAU recovery mode to avoid 0g (Engine Stall) situations.
– Implemented common keybind for SPS-141 and ASO countermeasures release.
– Fixed engine stop when fuel pumps are off
– Fixed all stations firing unguided rockets.
– Fixed ASP gunsight for S-24 and Grom payloads.
– Fixed canopy lock after refit.
– Reduced Engine and Fuselage drag (in particular with idling engine)
– Adjusted high-altitude performance.
– Corrected several input issues (doubling, incorrectly labeled)
– Added multiple joystick axes for custom mapping.
– Added high AoA shake (regardless of cockpit shake setting level)
– Taxiing and Braking now more restrictive.
– Implemented Tyre damage in case of high-speed braking without engaging ABS.
– Increased amount of A-A missile smoke.
– Fixed Landing Lights OFF/ON sharing same keyboard input.
– Fuel pumps operation and pressures fixed.
– Increased FFB pitch ARU response.
– Fixed IR missile ready lights
– SAU Stabilize mode: implemented hold attitude button & filtered stick inputs.
– Fixed SPRD-99 Visual Effects.
– Fixed missing tooltips.
– Fixed incorrect tooltip localization (EN in RU, etc.)
– Fixed front SPO-10 coverage area overlap.
– Fixed R-60 missiles being torn off their hard-points.
– Fixed cockpit lights being stuck in ON or OFF states.
– Fixed various instances of ASP ranging information flickering.
– Updated RU, EN, CN, SRB manuals
– Fixed Flare drop sound being played without flares being available.
– Fixed RSBN Needle Flickering
– Fixed incorrect Mach indication.
– Corrected ordinance drag calculations
– Fixed side-ways nose-cone movement (introduced in Update #2)
– Corrected triple fuel tank (800L + 2x 400L) capability.
– Corrected Airbrake visibility when mounting special bomb or droptank.
– Corrected various missions, mission images, and mission text.
– Added destroyed “hulk” model and textures.
– Temporarily removed Tactical Numbering (pending performance improvement)
– Improved various cockpit textures.

Thanks!
LS

Mig21Bis Frequented Asked Question

http://forums.eagle.ru/showpost.php?p=2197294&postcount=1
 
Io invece a questo giro non ho comprato niente , in effetti non c'è nulla che mi interessi a parte il 109 , ma aspetto degli sconti pià consistenti....

:)
 
F2r9y0P.jpg


Dear all,

Welcome to the very awesome (boring) very first (meagre) issue of the new monthly Leatherneck Simulations updates!

It's been a while since the last official LNS update, but don't fret – we've been as busy as ever behind the scenes.
Our primary focus over the past few months has been on wrapping up the MiG-21, completing various auxiliary and management tasks, as well as gradually transitioning into our next project(s).
We are incredibly excited to venture into the new year and experience all that lies therein. Without a doubt, DCS will be bigger and better than it has ever been before.

We couldn't have been as successful as we have been in 2014 without the massive amount of support from everyone.
Heartfelt thank you from the entire LNS team go out to all media representatives, streamers or writers who took the time to assess our product, the ever-patient and fantastic community, and the talented
individuals at Eagle Dynamics & The Fighter Collection, who have gone above and beyond more frequently than I can count. We can't thank you all enough!

As we've come some ways since release of the MiG-21, we are afforded the clarity of a distanced retrospective on what went right and wrong before, during and after release of the MiG-21.
After taking an honest look at ourselves and what we should change moving forward, we have made some changes in how Leatherneck operates and produces content.
The MiG-21 modules' development and release has been a learning experience in many ways, and we will be applying this new-found knowledge to better ourselves as we develop new and exciting products.

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One of the items that have been on the back-burner for a while have been the backer rewards.
We've simply not had the resources available to design and produce these items in the immediate post-release period.

We currently have quotes and suppliers for everything slated for production, but still have some decisions to make as to what we'll actually opt to go for.
Some physical rewards will be consolidated into bigger items. This mainly refers to smaller items such as stickers. We hope to provide amicable options for all backers, but more importantly: ship only actually useful and well-crafted items.
Quality over quantity, as it were. We hope to order production runs on these items during the course of January, and ship them to all backers as soon as they are delivered (est. February).

The DVD jewelcase artwork will be based on the cover you can currently find on the ED E-Store (here)
It will of course be expanded to encompass both sides of the case.

Many of you opted for higher backer tiers during the crowdfunding campaign of 2012, and you are thus entitled to more than one MiG-21 key.
These keys will be merged into the main key database and sent out in January. Apologies for the long delay on getting these out.

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The MiG-21 is our first product and thus it has without a doubt been a considerable learning experience.
Despite our best efforts, a significant amount of flaws were pushed with the release build of the aircraft.
We've put in a concentrated effort in order to eradicate these as quickly as possible, and we hope that progress has been palpable for the end-user.

Nonetheless, there are a number of both large and small improvements and fixes still pending.
Listed below are some of the major additions planned:


New & improved sounds, both in interior and exterior views. Based on real MiG-21 samples. Improved Engine RPM Feedback and immersion.
Improved radar screen visual representation.
Re-Introduction of red cockpit floodlights
Performance improvements wherever possible.
Major improvements in exterior 3d model accuracy (pylon tilt, wing thickness, gear door shape, front windshield fuselage joint and more)
New AAA quality pilot model in the cockpit (toggleable)
(in conjunction with previous) Animated and correct post-ejection pilot model & animations
Improved artwork & textures for various ordinance (SPS-141, ASO-2, Atomic bombs and more)
Default cockpit livery variations. (Green, Finnish, etc.)
10+ New default liveries. (Bulgarian, Polish, Czech, GDR, Cuba, and much more)
Re-introduction of tactical numbering


We apologize for any inconvenience caused by issues found in the MiG-21, we hope they have not been too detrimental in your enjoyment of the aircraft.
Also, a big thank you to all of you who have been diligently submitting helpful bug reports, they are simply priceless.

As we move closer to the release of our next module, we plan to significantly expand the size of our internal testing team.
We hope to reduce the amount of release-build bugs in any future product launches.

In the next few weeks we also hope to resolve some of the silly activation errors occuring and causing issues for some users. This includes options to properly deactivate the module.
G30Fiiq.jpg


While we wanted to release the paint kit immediately after release, we quickly realized that this was not quite feasible considering
the amount of 3D and 2D changes coming with the updated and improved external 3D Artwork.

Thus; we decided to delay the paint kit until the very final version of the external model is released.
We know how frustrating it can be to update broken liveries, both as livery creators and end-users, so we'll make sure to try and keep any retroactive art changes to a minimum in the future.

The updated external model is slated to arrive with DCS 2.0, so expect the Paint Kit at around the same time.
The 10+ additional liveries that were created prior to release will also be made available at this time.
Special thanks to Matija Huzjak for a beautiful Croatian Air Force skin that will be included in the package.

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The fine gentlemen at ThreeAppsStudios Studios (https://play.google.com/store/apps/d...reeAppsStudios) have created a great Android based application
to help you fly the MiG-21.

You can find it here: https://play.google.com/store/apps/d...sstudios.mig21

We'd like to extend our gratitude to Milan and his team for their perseverance and excellent craftsmanship.
Hope to work with you again soon!

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2015 will mark a year of considerable growth and expansion for Leatherneck Simulations.
This will ensure that we are prepared to meet the ambitious content production goals that we have set forth for ourselves for the next few years.
Reinvestment of resources into all facets of our business will allow us to provide you all with better and far more content than before.

Since the release of the MiG-21, we have already grown to double our initial size. We'll be introducing you to each of our new members in the coming months.
We expect to add yet another 3-4 members to our staff during Q1 of 2015. This, in addition to a new permanent office location in Swinoujscie, Poland.
The release and performance of the MiG-21 solidifies our investment into DCS, and we remain genuinely committed to the flight simulation genre.
We are here to stay for a long time to come.

Currently we have three aircraft in advanced states of development, with a few more in mixed, but primarily earlier stages.
We have already hinted heavily at one of the advanced ones, and we'll be showcasing more on all three as we get closer to their respective release dates.
You shouldn't expect to have to wait until 2016 to fly a new Leatherneck module. Overall, we are confident that we will be able to cater to almost all of your tastes.
Maybe we'll even manage to avoid the pitchforks.

Regardless of the aircraft, we will always be trying to push the envelope, both in simulation and visual fidelity.
Various planned features will require solving difficult design challenges (related to both gameplay and technical considerations), but we are confident in our ability to overcome these.
By applying everything we've learned during the MiG-21's protracted development, we can focus on improving ourselves and building on our existing standards. Some of you have raised concerns about certain features or requirements precluding the development of various aircraft, but we do not currently feel limited by any such considerations.

Moving away from aircraft, EDGE now affords us the ability to build new theaters and complement our aircraft with appropriate campaigns and missions.
Currently, we have development plans stretching across a wide variety of locales and eras. Maps built by Leatherneck will adhere to the same rigorous standards we place upon our aircraft modules, and will be based on an appropriate fusion of artistic skill and real-world data.

We did plan to push a little.. something out today to tease what is to come; but following an untimely missplaced bill, our site is still down, so it will have to wait a little longer.
You'll live. I hope?

This post turned out to far too long considering the meagre content.
Excuse the long-windedness, and expect the next monthly update to be far more image heavy.

Once again, thank you all for your unwavering dedication and support. It means the world to us.

Stay tuned and expect to hear from us very soon.

Sincerely,
Leatherneck Simulations
N, M, N, R, T, C, A, A
__________________
/Nicholas Dackard

Artist
Leatherneck Simulations



 
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