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DCS-NEWS DCS: AJS-37 Viggen by Heatblur Simulations

Scorpion

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Cobra847;3563881 ha scritto:
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AJS-37 Development Update

Dear All,

Over the past few weeks, we’ve been focusing on some key in-depth improvements to the Viggen which are not readily apparent.

Much focus has been spent on the rewriting of certain systems and the cleanup of memory states. These will help improve overall module stability as well as allow us to properly reset the aircraft to it’s default states on respawn, repair and rearms. One of the unfortunate side-effects of this development was that we introduced a crashing issue with certain subsystems on aircraft respawn or reset. We’ve worked diligently to fix these as quick as possible, but to our great dismay you will have experienced them for the past couple of weeks. A patch should launch next wednesday with these fixes implemented. We’re sincerely sorry for introducing this issue!

We’ve also spent considerable time and focus on rewriting and improving our sidewinder seeker code, in conjunction with making the swedish sidewinder variants appropriately effective. You should see significant improvements across the entire gamut of this weapon subsystem, and less annoying edge-cases where you are unable to distribute MiG parts when in prime position to do so.

An item that has been backlogged due to mission work and is now close to being complete is the finalization of the flight manual. While we’re still improving one section of this document, and there are still some improvements to be made, we’re happy to be able to share with you our current release candidate of this document. Grab it and enjoy! Feedback is welcome as always.


Click to download the latest RC of the Viggen Manual



Other areas of focus have been in implementing some of the most commonly requested and long overdue features: working, realtime reflective mirrors, overhauling night lighting, and introducing the canopy raindrop feature for the Viggen, amongst other things.

The full changelog for the past 1-2 patches is as follows:

  • Fixed crashing issue on aircraft re-initialization (respawn, refly)
  • Fixed crashing issue due to ELINT page dump
  • Fixed crashing issue due to Radar texture memory issues
  • Reworked overall Sidewinder seeker behaviour.
  • Increased Rb-74 (AIM-9L) all-aspect capabilities.
  • Fixed RB24J (AIM-9P) to be properly rear-aspect.
  • Added Next Missile selector (FRAMSTEGN IRR:cool: button to bindable controls.
  • Re-added kneeboard settings page
  • Fixed trim on ground start - now defaults to 3 degrees
  • Added realtime mirror rendering
  • Completed release candidate of flight manual
  • Viggen canopy glass now uses glass shader - compatability with Kegety's VR mod
  • Viggen canopy glass raindrop effect added
  • Fix to high drag bombs not releasing when waypoint is last before L-Waypoint.
  • Various memory fixes
  • Fix to 'fälld last' and TAKT weapon status indication for BK90, RB-04, RB-05, RB-15, RB-24 (&J) and RB75
  • Fixed gunsight hysteresis
  • Rocket sight corrected for shallow dives
  • Fix to horizontal velocity sight calculations
  • Corrected erroneous exterior light intensities
  • Adjusted hubcap metalness & roughness for correct specularity response
  • Reexported all textures with corrected brightness levels for better dds compression
  • Overhauled night lighting
  • Corrected normal tangentspace issues due to UV borders
  • Removed red blotches in cockpit gauge glass reflections
  • Added wheel brake axis binding
  • Fuel not in X-Tank when spawning on Runway fixed
  • Completed first release candidate of final manual
  • Left horizontal panel needles are now properly backlit
  • Added realtime lighting to FLI ball for better visibility
  • Reduced intensity of low altitude warning light
  • Standby ADI is now self illuminated (gauge lighting)
  • Corrected Akku-Stakki livery: right wing now shows correct tac number
  • Significantly improved visual quality of glareshield area in external model

We’re speeding fast towards fall, and our goal is and will remain to make sure the Viggen is complete and out of early access this year.
That means feature complete, stable and held in high regard by all. Thanks for your patience on this journey and we hope you’ll continue to have faith in us as we move towards the completion of the Viggen, Tomcat and all of the exciting things beyond.

Sincerely,
HB Viggen Team




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Djmitri

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[:headbang] [:headbang] [:headbang]
 
Registrato
8 Giugno 2018
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404
Ed era pure ora che qualcosa si muovesse! Dico io.

Grazie per l'attenzione, Gaanalma, Falcon, Djmitri, insomma a tutti qui.

E adesso che sono tornato a casa ed ho potuto visionare il video postato da Gaanalma, le idee sono anche MOLTO più chiare.  ;) :D

Jackal out.
 
Registrato
8 Giugno 2018
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404
Oh, guarda che è 'per cose buone', eh  :D

E poi, non sei stato tu quello che, due o tre anni fa, ha postato in questo thread un dettagliato report sullo stato di avanzamento del progetto Viggen di Leatherneck Simulations lì? ;)

Troppe ne hai da fare... ahi ahi ahi...  :D :D :D

Jackal out.
 

Falcon

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Capito... Chiedo scusa non mi aspettavo di venir ringraziato per i copiaincolla di due anni fa :D
 
Registrato
8 Giugno 2018
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404
Beh, ma la sai una cosa?

Io due anni fa non c'ero qui...  :D

Jackal out.

 
Registrato
8 Giugno 2018
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404
Grazie per la tua attenzione, Sky, puntualissimo!
 

Djmitri

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Stanno facendo davvero un gran lavoro con il Viggen... [:headbang] [:headbang] [:headbang]

Prima o poi me lo studierò... :cool:
 
Registrato
8 Giugno 2018
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404
Same here, Djmitri.
Devo solo riuscire a trovare il  tempo per farlo.
Certo però che, per essere bello, è bello - mi sembra sullo stesso stile del Mirage, insomma.
 

Gladius

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Comprato  [fisc]
 
Registrato
8 Giugno 2018
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404
Non te ne pentirai... dico sul serio.

Da quel (poco!) che ho potuto sperimentare in questi pochi mesi che ci volo, un attacco a bassa quota è un'esperienza da fare.
Ma se poi miglioreranno pure il radar A/G, beh...
 

Truthkeeper

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Da sottolineare anche che al momento è l'unico aereo di dcs con un sistema che permette di poter caricare un piano di volo personale anche in multiplayer sfruttando il software Combatflite o, dall'ultimo update, dando specifici nomi a dei markpoint sulla mappa f10
 
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